Cover doors code

This commit is contained in:
Yohann D'ANELLO 2021-01-10 23:21:28 +01:00
parent b0ca1d4edf
commit 60675d7859
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
3 changed files with 22 additions and 6 deletions

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@ -2,17 +2,17 @@
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@ -134,13 +134,13 @@ class TestEntities(unittest.TestCase):
self.map.remove_entity(entity2) self.map.remove_entity(entity2)
# Test following the player and finding the player as target # Test following the player and finding the player as target
self.player.move(5, 5) self.player.move(6, 5)
fam.move(4, 5) fam.move(5, 5)
fam.target = None fam.target = None
self.player.move_down() self.player.move_down()
self.map.tick(self.player) self.map.tick(self.player)
self.assertTrue(fam.target == self.player) self.assertTrue(fam.target == self.player)
self.assertEqual(fam.y, 5) self.assertEqual(fam.y, 6)
self.assertEqual(fam.x, 5) self.assertEqual(fam.x, 5)
# Test random move # Test random move

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@ -728,6 +728,7 @@ class TestGame(unittest.TestCase):
self.game.player.inventory.clear() self.game.player.inventory.clear()
ring = RingCritical() ring = RingCritical()
ring.hold(self.game.player) ring.hold(self.game.player)
self.game.display_actions(DisplayActions.REFRESH)
old_critical = self.game.player.critical old_critical = self.game.player.critical
self.game.handle_key_pressed(KeyValues.EQUIP) self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.critical, self.assertEqual(self.game.player.critical,
@ -951,3 +952,18 @@ class TestGame(unittest.TestCase):
# Exit the menu # Exit the menu
self.game.handle_key_pressed(KeyValues.SPACE) self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.PLAY) self.assertEqual(self.game.state, GameMode.PLAY)
def test_doors(self) -> None:
"""
Check that the user can open doors.
"""
self.game.state = GameMode.PLAY
self.game.player.move(9, 8)
self.assertEqual(self.game.map.tiles[10][8], Tile.DOOR)
# Open door
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.map.tiles[10][8], Tile.FLOOR)
self.assertEqual(self.game.player.y, 10)
self.assertEqual(self.game.player.x, 8)
self.game.display_actions(DisplayActions.REFRESH)