This commit is contained in:
Yohann D'ANELLO 2020-12-07 21:22:06 +01:00
parent b24cc1877f
commit 57fab7db51
8 changed files with 80 additions and 70 deletions

View File

@ -73,15 +73,13 @@ class DisplayManager:
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
if self.game.state == GameMode.INVENTORY:
self.playerinventorydisplay.refresh(self.rows // 10,
self.cols // 2,
8 * self.rows // 10,
2 * self.cols // 5)
self.playerinventorydisplay.refresh(
self.rows // 10, self.cols // 2,
8 * self.rows // 10, 2 * self.cols // 5)
elif self.game.state == GameMode.STORE:
self.storeinventorydisplay.refresh(self.rows // 10,
self.cols // 2,
8 * self.rows // 10,
2 * self.cols // 5)
self.storeinventorydisplay.refresh(
self.rows // 10, self.cols // 2,
8 * self.rows // 10, 2 * self.cols // 5)
elif self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
elif self.game.state == GameMode.SETTINGS:

View File

@ -110,10 +110,11 @@ class MainMenuDisplay(Display):
class InventoryDisplay(MenuDisplay):
message : str
message: str
def update_pad(self) -> None:
self.addstr(self.pad, 0, (self.width - len(self.message)) // 2, self.message,
curses.A_BOLD | curses.A_ITALIC)
self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
self.message, curses.A_BOLD | curses.A_ITALIC)
for i, item in enumerate(self.menu.values):
rep = self.pack[item.name.upper()]
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
@ -128,8 +129,10 @@ class InventoryDisplay(MenuDisplay):
def trueheight(self) -> int:
return 2 + super().trueheight
class PlayerInventoryDisplay(InventoryDisplay):
message = _("== INVENTORY ==")
class StoreInventoryDisplay(InventoryDisplay):
message = _("== STALL ==")

View File

@ -5,13 +5,13 @@ from .items import Item
from random import choice
class Merchant(FriendlyEntity) :
class Merchant(FriendlyEntity):
"""
The class for merchants in the dungeon
"""
inventory = list
hazel = int
def keys(self) -> list:
"""
Returns a friendly entitie's specific attributes
@ -26,21 +26,21 @@ class Merchant(FriendlyEntity) :
for i in range(5):
self.inventory.append(choice(Item.get_all_items())())
def talk_to(self, player : Player) -> str:
def talk_to(self, player: Player) -> str:
"""
This function is used to open the merchant's inventory in a menu,
and allow the player to buy/sell objects
"""
# TODO
return _("I don't sell any squirrel")
class Sunflower(FriendlyEntity) :
class Sunflower(FriendlyEntity):
"""
A friendly sunflower
"""
dialogue_option = [_("Flower power!!"), _("The sun is warm today")]
def __init__(self, maxhealth: int = 15,
*args, **kwargs) -> None:
super().__init__(name="sunflower",
maxhealth=maxhealth, *args, **kwargs)
super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)

View File

@ -147,7 +147,8 @@ class Bomb(Item):
d["exploding"] = self.exploding
d["damage"] = self.damage
return d
class Weapon(Item):
"""
Non-throwable items that improve player damage
@ -166,14 +167,15 @@ class Weapon(Item):
d["damage"] = self.damage
return d
class Sword(Weapon) :
class Sword(Weapon):
"""
A basic weapon
"""
def __init__(self, name: str = "sword", *args, **kwargs):
super().__init__(name = name, *args, **kwargs)
super().__init__(name=name, *args, **kwargs)
self.name = name
class BodySnatchPotion(Item):
"""

View File

@ -15,7 +15,7 @@ class Player(FightingEntity):
max_xp: int = 10
inventory: list
paths: Dict[Tuple[int, int], Tuple[int, int]]
hazel: int #It is the currency of this game
hazel: int # It is the currency of this game
def __init__(self, name: str = "player", maxhealth: int = 20,
strength: int = 5, intelligence: int = 1, charisma: int = 1,
@ -91,7 +91,7 @@ class Player(FightingEntity):
elif entity.is_item():
entity.hold(self)
elif entity.is_friendly():
# self.map.logs.add_message(entity.talk_to(self))
# self.map.logs.add_message(entity.talk_to(self))
self.map.logs.add_message(self.hit(entity))
if entity.dead:
self.add_xp(randint(3, 7))
@ -124,12 +124,12 @@ class Player(FightingEntity):
queue.append((new_y, new_x))
self.paths = predecessors
def add_to_inventory(self, obj : Any) -> None :
def add_to_inventory(self, obj: Any) -> None:
"""
Adds an object to inventory
"""
self.inventory.append(obj)
def save_state(self) -> dict:
"""
Saves the state of the entity into a dictionary

View File

@ -117,30 +117,35 @@ class Game:
self.state = GameMode.INVENTORY
elif key == KeyValues.SPACE:
self.state = GameMode.MAINMENU
elif key == KeyValues.T :
keykey = self.screen.getkey()
keykey = KeyValues.translate_key(keykey, self.settings)
if keykey == KeyValues.UP:
xp = self.player.x
yp = self.player.y-1
elif keykey == KeyValues.DOWN:
xp = self.player.x
yp = self.player.y+1
elif keykey == KeyValues.LEFT:
xp = self.player.x-1
yp = self.player.y
elif keykey == KeyValues.RIGHT:
xp = self.player.x+1
yp = self.player.y
if self.map.entity_is_present(yp, xp) :
for entity in self.map.entities :
if entity.is_friendly() and entity.x == xp and entity.y == yp :
msg = entity.talk_to(self.player)
self.logs.add_message(msg)
if entity.is_merchant() :
self.state = GameMode.STORE
self.store_menu.update_merchant(entity)
elif key == KeyValues.T:
self.handle_friendly_entity_chat()
def handle_friendly_entity_chat(self) -> None:
keykey = self.screen.getkey()
keykey = KeyValues.translate_key(keykey, self.settings)
if keykey == KeyValues.UP:
xp = self.player.x
yp = self.player.y - 1
elif keykey == KeyValues.DOWN:
xp = self.player.x
yp = self.player.y + 1
elif keykey == KeyValues.LEFT:
xp = self.player.x - 1
yp = self.player.y
elif keykey == KeyValues.RIGHT:
xp = self.player.x + 1
yp = self.player.y
else:
return
if self.map.entity_is_present(yp, xp):
for entity in self.map.entities:
if entity.is_friendly() and entity.x == xp and \
entity.y == yp:
msg = entity.talk_to(self.player)
self.logs.add_message(msg)
if entity.is_merchant():
self.state = GameMode.STORE
self.store_menu.update_merchant(entity)
def handle_key_pressed_inventory(self, key: KeyValues) -> None:
"""
@ -164,12 +169,12 @@ class Game:
self.inventory_menu.position = min(self.inventory_menu.position,
len(self.inventory_menu.values)
- 1)
def handle_key_pressed_store(self, key: KeyValues) -> None:
"""
In a store menu, we can buy items or close the menu.
"""
if key == KeyValues.SPACE :
if key == KeyValues.SPACE:
self.state = GameMode.PLAY
elif key == KeyValues.UP:
self.store_menu.go_up()
@ -180,8 +185,7 @@ class Game:
self.player.add_to_inventory(self.store_menu.validate())
# Ensure that the cursor has a good position
self.store_menu.position = min(self.store_menu.position,
len(self.store_menu.values)
- 1)
len(self.store_menu.values) - 1)
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
"""

View File

@ -81,14 +81,15 @@ class Map:
return 0 <= y < self.height and 0 <= x < self.width and \
self.tiles[y][x].can_walk() and \
not any(entity.x == x and entity.y == y for entity in self.entities)
def entity_is_present(self, y: int, x: int) -> bool:
"""
Indicates that the tile at the coordinates (y, x) contains a killable entity
Indicates that the tile at the coordinates (y, x) contains a killable
entity
"""
return 0 <= y < self.height and 0 <= x < self.width and \
any(entity.x == x and entity.y == y and \
entity.is_friendly() for entity in self.entities)
any(entity.x == x and entity.y == y and entity.is_friendly()
for entity in self.entities)
@staticmethod
def load(filename: str) -> "Map":
@ -348,9 +349,9 @@ class Entity:
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
Rabbit, TeddyBear
from squirrelbattle.entities.friendly import Merchant,Sunflower
return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear, \
Sunflower,Tiger,Merchant]
from squirrelbattle.entities.friendly import Merchant, Sunflower
return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,
Sunflower, Tiger, Merchant]
@staticmethod
def get_all_entity_classes_in_a_dict() -> dict:
@ -360,7 +361,7 @@ class Entity:
from squirrelbattle.entities.player import Player
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
TeddyBear
from squirrelbattle.entities.friendly import Merchant,Sunflower
from squirrelbattle.entities.friendly import Merchant, Sunflower
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
return {
"Tiger": Tiger,
@ -462,17 +463,19 @@ class FightingEntity(Entity):
d[name] = getattr(self, name)
return d
class FriendlyEntity(FightingEntity):
"""
Friendly entities are living entities which do not attack the player
"""
dialogue_option : list
dialogue_option: list
def talk_to(self, player : Any) -> str :
a = randint(0,len(self.dialogue_option)-1)
return "The "+self.name+" said : "+self.dialogue_option[a]
def talk_to(self, player: Any) -> str:
a = randint(0, len(self.dialogue_option) - 1)
return "The " + self.translated_name \
+ " said : " + self.dialogue_option[a]
def keys(self) -> list :
def keys(self) -> list:
"""
Returns a friendly entity's specific attributes
"""

View File

@ -129,7 +129,8 @@ class InventoryMenu(Menu):
def values(self) -> list:
return self.player.inventory
class StoreMenu(Menu) :
class StoreMenu(Menu):
merchant: Merchant
def update_merchant(self, merchant: Merchant) -> None:
@ -138,4 +139,3 @@ class StoreMenu(Menu) :
@property
def values(self) -> list:
return self.merchant.inventory