Add possibility to change the language

This commit is contained in:
Yohann D'ANELLO 2020-11-27 20:53:24 +01:00
parent 2498fd2a61
commit 4287b4f045
5 changed files with 30 additions and 8 deletions

View File

@ -14,7 +14,7 @@ from .interfaces import Map, Logs
from .resources import ResourceManager
from .settings import Settings
from . import menus
from .translations import gettext as _
from .translations import gettext as _, setlocale
from typing import Callable
@ -38,6 +38,7 @@ class Game:
self.settings.load_settings()
self.settings.write_settings()
self.settings_menu.update_values(self.settings)
setlocale(self.settings.LOCALE)
self.logs = Logs()
self.message = None

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@ -129,7 +129,7 @@ class Map:
"""
Put randomly {count} hedgehogs on the map, where it is available.
"""
for _ in range(count):
for ignored in range(count):
y, x = 0, 0
while True:
y, x = randint(0, self.height - 1), randint(0, self.width - 1)
@ -392,7 +392,7 @@ class FightingEntity(Entity):
Deals damage to the opponent, based on the stats
"""
return _("{name} hits {opponent}.")\
.format(name=str(self), opponent=str(opponent)) + " "\
.format(name=self.name, opponent=opponent.name) + " "\
+ opponent.take_damage(self, self.strength)
def take_damage(self, attacker: "Entity", amount: int) -> str:
@ -403,8 +403,8 @@ class FightingEntity(Entity):
if self.health <= 0:
self.die()
return _("{name} takes {amount} damage.")\
.format(name=str(self), amount=str(amount)) \
+ (" " + "{name} dies.".format(name=str(self))
.format(name=self.name, amount=str(amount)) \
+ (" " + "{name} dies.".format(name=self.name)
if self.health <= 0 else "")
def die(self) -> None:

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@ -7,7 +7,7 @@ from typing import Any, Optional
from .display.texturepack import TexturePack
from .enums import GameMode, KeyValues, DisplayActions
from .settings import Settings
from .translations import gettext as _
from .translations import gettext as _, setlocale
class Menu:
@ -96,6 +96,12 @@ class SettingsMenu(Menu):
game.settings.TEXTURE_PACK)
game.settings.write_settings()
self.update_values(game.settings)
elif option == "LOCALE":
game.settings.LOCALE = 'fr' if game.settings.LOCALE == 'en'\
else 'en'
setlocale(game.settings.LOCALE)
game.settings.write_settings()
self.update_values(game.settings)
else:
self.waiting_for_key = True
self.update_values(game.settings)

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@ -2,6 +2,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import locale
import os
from typing import Any, Generator
@ -35,6 +36,7 @@ class Settings:
self.KEY_ENTER = \
['\n', 'Touche pour valider un menu']
self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé']
self.LOCALE = [locale.getlocale()[0][:2], 'Langue']
def __getattribute__(self, item: str) -> Any:
superattribute = super().__getattribute__(item)

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@ -4,12 +4,25 @@
import gettext
SUPPORTED_LOCALES = ["en", "fr"]
DEFAULT_LOCALE = "en"
_current_locale = DEFAULT_LOCALE
_TRANSLATORS = dict()
for language in ["en", "fr"]:
for language in SUPPORTED_LOCALES:
_TRANSLATORS[language] = gettext.translation("squirrelbattle",
localedir="locale",
languages=[language])
def gettext(message: str) -> str:
return _TRANSLATORS.get("en", _TRANSLATORS.get("en")).gettext(message)
return _TRANSLATORS.get(_current_locale,
_TRANSLATORS.get("en")).gettext(message)
def setlocale(lang: str) -> None:
global _current_locale
lang = lang[:2]
if lang in SUPPORTED_LOCALES:
_current_locale = lang