Display hazels in the StatsDisplay
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@ -46,8 +46,11 @@ class StatsDisplay(Display):
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printed_items.append(item)
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printed_items.append(item)
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self.addstr(self.pad, 8, 0, inventory_str)
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self.addstr(self.pad, 8, 0, inventory_str)
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self.addstr(self.pad, 9, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.dead:
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if self.player.dead:
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self.addstr(self.pad, 10, 0, _("YOU ARE DEAD"),
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self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"),
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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| self.color_pair(3))
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@ -21,6 +21,7 @@ class TexturePack:
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HEDGEHOG: str
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HEDGEHOG: str
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EMPTY: str
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EMPTY: str
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FLOOR: str
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FLOOR: str
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HAZELNUT: str
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MERCHANT: str
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MERCHANT: str
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PLAYER: str
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PLAYER: str
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RABBIT: str
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RABBIT: str
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@ -62,6 +63,7 @@ TexturePack.ASCII_PACK = TexturePack(
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BOMB='o',
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BOMB='o',
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EMPTY=' ',
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EMPTY=' ',
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FLOOR='.',
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FLOOR='.',
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HAZELNUT='',
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HEART='❤',
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HEART='❤',
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HEDGEHOG='*',
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HEDGEHOG='*',
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MERCHANT='M',
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MERCHANT='M',
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@ -86,6 +88,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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BOMB='💣',
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BOMB='💣',
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EMPTY=' ',
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EMPTY=' ',
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FLOOR='██',
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FLOOR='██',
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HAZELNUT='🌰',
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HEART='💜',
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HEART='💜',
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HEDGEHOG='🦔',
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HEDGEHOG='🦔',
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PLAYER='🐿️ ️',
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PLAYER='🐿️ ️',
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@ -133,4 +133,5 @@ class Player(FightingEntity):
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d["current_xp"] = self.current_xp
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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d["max_xp"] = self.max_xp
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d["inventory"] = [item.save_state() for item in self.inventory]
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d["inventory"] = [item.save_state() for item in self.inventory]
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d["hazel"] = self.hazel
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return d
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return d
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