Merchant inventory is well-saved
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@ -30,9 +30,9 @@ class Player(FightingEntity):
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.inventory = inventory if inventory else list()
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entity_classes = self.get_all_entity_classes_in_a_dict()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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self.paths = dict()
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