Implement method add_loops along with tests
This commit is contained in:
		| @@ -6,7 +6,6 @@ from typing import List, Tuple | ||||
|  | ||||
| from ..interfaces import Map, Tile | ||||
|  | ||||
|  | ||||
| DEFAULT_PARAMS = { | ||||
|     "width": 120, | ||||
|     "height": 35, | ||||
| @@ -21,8 +20,28 @@ DEFAULT_PARAMS = { | ||||
|     "max_h_corr": 12, | ||||
|     "large_circular_room": .10, | ||||
|     "circular_holes": .5, | ||||
|     "loop_tries" : 40, | ||||
|     "loop_max" : 5, | ||||
|     "loop_threshold" : 15, | ||||
| } | ||||
|  | ||||
| def dist(level, y1, x1, y2, x2): | ||||
|     copy = [[t for t in l] for l in level] | ||||
|     dist = -1 | ||||
|     queue, next_queue = [[y1, x1]], [0] | ||||
|     while next_queue: | ||||
|         next_queue = [] | ||||
|         dist += 1 | ||||
|         while queue: | ||||
|             y, x = queue.pop() | ||||
|             copy[y][x] = Tile.EMPTY | ||||
|             if y == y2 and x == x2:  | ||||
|                 return dist | ||||
|             for y, x in Map.neighbourhood(copy, y, x): | ||||
|                 if copy[y][x].can_walk(): | ||||
|                     next_queue.append([y, x]) | ||||
|         queue = next_queue | ||||
|     return -1 | ||||
|  | ||||
| class Generator: | ||||
|     def __init__(self, params: dict = None): | ||||
| @@ -66,6 +85,39 @@ class Generator: | ||||
|                 if room[ry][rx] == Tile.FLOOR: | ||||
|                     level[y - door_y + ry][x - door_x + rx] = Tile.FLOOR | ||||
|  | ||||
|     @staticmethod | ||||
|     def add_loop(level: List[List[Tile]], y: int, x: int) -> None: | ||||
|         h, w = len(level), len(level[0]) | ||||
|         if level[y][x] != Tile.EMPTY: | ||||
|             return False | ||||
|         # loop over both axis | ||||
|         for dx, dy in [[0, 1], [1, 0]]: | ||||
|             # then we find two floor tiles, exiting if we ever move oob | ||||
|             y1, x1, y2, x2 = y, x, y, x | ||||
|             while x1 >= 0 and y1 >= 0 and level[y1][x1] == Tile.EMPTY: | ||||
|                 y1, x1 = y1 - dy, x1 - dx | ||||
|             while x2 < w and y2 < h and level[y2][x2] == Tile.EMPTY: | ||||
|                 y2, x2 = y2 + dy, x2 + dx | ||||
|             if not(0 <= x1 <= x2 < w and 0 <= y1 <= y2 < h): | ||||
|                 continue | ||||
|  | ||||
|             # if adding the path would make the two tiles significantly closer | ||||
|             # and its sides don't touch already placed terrain, build it | ||||
|             def verify_sides(): | ||||
|                 for Dx, Dy in [[dy, dx], [-dy, -dx]]: | ||||
|                     for i in range(1, y2-y1+x2-x1): | ||||
|                         if not(0<= y1+Dy+i*dy < h and 0 <= x1+Dx+i*dx < w) or \ | ||||
|                                 level[y1+Dy+i*dy][x1+Dx+i*dx].can_walk(): | ||||
|                             return False | ||||
|                 return True | ||||
|             if dist(level, y1, x1, y2, x2) < 20 and verify_sides(): | ||||
|                 y, x = y1+dy, x1+dx | ||||
|                 while level[y][x] == Tile.EMPTY: | ||||
|                     level[y][x] = Tile.FLOOR | ||||
|                     y, x = y+dy, x+dx | ||||
|                 return True | ||||
|         return False | ||||
|  | ||||
|     @staticmethod | ||||
|     def place_walls(level: List[List[Tile]]) -> None: | ||||
|         h, w = len(level), len(level[0]) | ||||
| @@ -87,9 +139,29 @@ class Generator: | ||||
|             return h_sup, w_sup, h_off, w_off | ||||
|         return 0, 0, 0, 0 | ||||
|  | ||||
|     def attach_door(self, room: List[List[Tile]], h_sup: int, w_sup: int, | ||||
|                     h_off: int, w_off: int) \ | ||||
|             -> Tuple[int, int, int, int]: | ||||
|     @staticmethod | ||||
|     def build_door(room, y, x, dy, dx, length): | ||||
|         rh, rw = len(room), len(room[0]) | ||||
|         # verify we are pointing away from a floor tile | ||||
|         if not(0 <= y - dy < rh and 0 <= x - dx < rw) \ | ||||
|                 or room[y - dy][x - dx] != Tile.FLOOR: | ||||
|             return False | ||||
|         # verify there's no other floor tile around us | ||||
|         for ny, nx in [[y + dy, x + dx], [y - dx, x - dy], | ||||
|                        [y + dx, x + dy]]: | ||||
|             if 0 <= ny < rh and 0 <= nx < rw \ | ||||
|                     and room[ny][nx] != Tile.EMPTY: | ||||
|                 return False | ||||
|         for i in range(length): | ||||
|             if room[y + i * dy][x + i * dx] != Tile.EMPTY: | ||||
|                 return False | ||||
|         for i in range(length): | ||||
|             room[y + i * dy][x + i * dx] = Tile.FLOOR | ||||
|         return True | ||||
|  | ||||
|     @staticmethod | ||||
|     def attach_door(room: List[List[Tile]], h_sup: int, w_sup: int,  | ||||
|             h_off: int, w_off: int) -> Tuple[int, int, int, int]: | ||||
|         length = h_sup + w_sup | ||||
|         dy, dx = 0, 0 | ||||
|         if length > 0: | ||||
| @@ -108,25 +180,10 @@ class Generator: | ||||
|         shuffle(yxs) | ||||
|         for pos in yxs: | ||||
|             y, x = pos // rw, pos % rw | ||||
|             if room[y][x] == Tile.EMPTY: | ||||
|                 # verify we are pointing away from a floor tile | ||||
|                 if not(0 <= y - dy < rh and 0 <= x - dx < rw) \ | ||||
|                         or room[y - dy][x - dx] != Tile.FLOOR: | ||||
|                     continue | ||||
|                 # verify there's no other floor tile around us | ||||
|                 for ny, nx in [[y + dy, x + dx], [y - dx, x - dy], | ||||
|                                [y + dx, x + dy]]: | ||||
|                     if 0 <= ny < rh and 0 <= nx < rw \ | ||||
|                             and room[ny][nx] != Tile.EMPTY: | ||||
|                         break | ||||
|                 else: | ||||
|                     for i in range(length): | ||||
|                         if room[y + i * dy][x + i * dx] != Tile.EMPTY: | ||||
|                             break | ||||
|                     else: | ||||
|                         for i in range(length): | ||||
|                             room[y + i * dy][x + i * dx] = Tile.FLOOR | ||||
|                         break | ||||
|             if room[y][x] == Tile.EMPTY and \ | ||||
|                     Generator.build_door(room, y, x, dy, dx, length): | ||||
|                 break | ||||
|  | ||||
|         return y + length * dy, x + length * dx, dy, dx | ||||
|  | ||||
|     def create_circular_room(self) -> Tuple[List[List[Tile]], int, int, | ||||
| @@ -204,6 +261,12 @@ class Generator: | ||||
|  | ||||
|         # post-processing | ||||
|         self.place_walls(level) | ||||
|         tries, loops = 0, 0 | ||||
|         while tries < self.params["loop_tries"] and \ | ||||
|                 loops < self.params["loop_max"]: | ||||
|             tries += 1 | ||||
|             y, x = randint(0, height-1), randint(0, width-1) | ||||
|             loops += self.add_loop(level, y, x) | ||||
|  | ||||
|         # place an exit ladder | ||||
|         y, x = randint(0, height - 1), randint(0, width - 1) | ||||
|   | ||||
| @@ -7,11 +7,19 @@ from typing import List | ||||
|  | ||||
| from squirrelbattle.interfaces import Map, Tile | ||||
| from squirrelbattle.mapgeneration import broguelike | ||||
| from squirrelbattle.display.texturepack import TexturePack | ||||
|  | ||||
|  | ||||
| class TestBroguelike(unittest.TestCase): | ||||
|     def setUp(self) -> None: | ||||
|         self.generator = broguelike.Generator() | ||||
|         self.stom = lambda x : Map.load_from_string("0 0\n" + x) | ||||
|         self.mtos = lambda x : x.draw_string(TexturePack.ASCII_PACK) | ||||
|  | ||||
|     def test_dist(self): | ||||
|         m = self.stom(".. ..\n ... ") | ||||
|         distance = broguelike.dist(m.tiles, 0, 0, 0, 4) | ||||
|         self.assertEqual(distance, 6) | ||||
|  | ||||
|     def is_connex(self, grid: List[List[Tile]]) -> bool: | ||||
|         h, w = len(grid), len(grid[0]) | ||||
| @@ -29,3 +37,17 @@ class TestBroguelike(unittest.TestCase): | ||||
|     def test_connexity(self) -> None: | ||||
|         m = self.generator.run() | ||||
|         self.assertTrue(self.is_connex(m.tiles)) | ||||
|  | ||||
|     def test_doors(self) -> None: | ||||
|         # corridors shouldn't loop back into the room | ||||
|         pass | ||||
|  | ||||
|     def test_loops(self) -> None: | ||||
|         m = self.stom(3*"..   ..\n") | ||||
|         self.generator.add_loop(m.tiles, 1, 3) | ||||
|         s = self.mtos(m) | ||||
|         self.assertEqual(s, "..   ..\n.......\n..   ..") | ||||
|         self.assertFalse(self.generator.add_loop(m.tiles, 0, 0)) | ||||
|         m = self.stom("...\n. .\n...") | ||||
|         self.assertFalse(self.generator.add_loop(m.tiles, 1, 1)) | ||||
|  | ||||
|   | ||||
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