Back to menu by pressing space button
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parent
7e92086601
commit
259bde81a4
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@ -1,6 +1,7 @@
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import sys
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from typing import Any
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from .display.display import Display
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from .display.mapdisplay import MapDisplay
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from .display.menudisplay import MenuDisplay
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from .display.texturepack import TexturePack
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@ -24,9 +25,16 @@ class KeyValues(Enum):
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LEFT = auto()
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RIGHT = auto()
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ENTER = auto()
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SPACE = auto()
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class Game:
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map: Map
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player: Player
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menu_display: MenuDisplay
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map_display: MapDisplay
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current_display: Display
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def __init__(self) -> None:
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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@ -36,13 +44,13 @@ class Game:
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def new_game(self, screen: Any) -> None:
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# TODO generate a new map procedurally
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self.m = Map.load("example_map.txt")
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self.map = Map.load("example_map.txt")
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self.player = Player()
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self.player.move(1, 6)
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self.m.add_entity(self.player)
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self.map.add_entity(self.player)
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self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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self.map_display = MapDisplay(
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screen, self.m, self.player,
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screen, self.map, self.player,
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TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.current_display = self.menu_display
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@ -75,29 +83,47 @@ class Game:
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return KeyValues.UP
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elif key == self.settings.KEY_ENTER:
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return KeyValues.ENTER
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elif key == ' ':
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return KeyValues.SPACE
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def handle_key_pressed(self, key: KeyValues) -> None:
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if self.state == GameMode.PLAY:
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if key == KeyValues.UP:
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self.player.move_up()
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if key == KeyValues.DOWN:
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self.player.move_down()
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if key == KeyValues.LEFT:
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self.player.move_left()
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if key == KeyValues.RIGHT:
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self.player.move_right()
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if self.state == GameMode.MAINMENU:
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if key == KeyValues.DOWN:
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self.main_menu.go_down()
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if key == KeyValues.UP:
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self.main_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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self.current_display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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self.handle_key_pressed_play(key)
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elif self.state == GameMode.MAINMENU:
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.current_display.refresh()
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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if key == KeyValues.UP:
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self.player.move_up()
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elif key == KeyValues.DOWN:
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self.player.move_down()
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elif key == KeyValues.LEFT:
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self.player.move_left()
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elif key == KeyValues.RIGHT:
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self.player.move_right()
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.current_display = self.menu_display
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def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
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if key == KeyValues.DOWN:
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self.main_menu.go_down()
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if key == KeyValues.UP:
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self.main_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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self.current_display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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def handle_key_pressed_settings(self, key: KeyValues) -> None:
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.current_display = self.menu_display
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@ -1,4 +1,4 @@
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from enum import Enum, auto
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from enum import Enum
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from typing import Any
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