Put the texturepack in alphabetical order again.
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@ -20,26 +20,26 @@ class TexturePack:
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BODY_SNATCH_POTION: str
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BOMB: str
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HEART: str
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HEDGEHOG: str
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CHESTPLATE: str
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EAGLE: str
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EMPTY: str
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FLOOR: str
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HAZELNUT: str
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HEART: str
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HEDGEHOG: str
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HELMET: str
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MERCHANT: str
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PLAYER: str
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RABBIT: str
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RING_OF_CRITICAL_DAMAGE: str
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RING_OF_MORE_EXPERIENCE: str
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SHIELD: str
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SUNFLOWER: str
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SWORD: str
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TEDDY_BEAR: str
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TIGER: str
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TRUMPET: str
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WALL: str
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EAGLE: str
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SHIELD: str
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CHESTPLATE: str
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HELMET: str
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RING_OF_MORE_EXPERIENCE: str
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RING_OF_CRITICAL_DAMAGE: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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@ -71,15 +71,20 @@ TexturePack.ASCII_PACK = TexturePack(
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BODY_SNATCH_POTION='S',
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BOMB='ç',
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CHESTPLATE='(',
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EAGLE='µ',
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EMPTY=' ',
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EXPLOSION='%',
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FLOOR='.',
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HAZELNUT='¤',
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HEART='❤',
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HEDGEHOG='*',
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HELMET='0',
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MERCHANT='M',
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PLAYER='@',
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RABBIT='Y',
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RING_OF_CRITICAL_DAMAGE='o',
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RING_OF_MORE_EXPERIENCE='o',
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SHIELD='D',
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SUNFLOWER='I',
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SWORD='\u2020',
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@ -87,11 +92,6 @@ TexturePack.ASCII_PACK = TexturePack(
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TIGER='n',
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TRUMPET='/',
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WALL='#',
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EAGLE='µ',
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CHESTPLATE='(',
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HELMET='0',
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RING_OF_MORE_EXPERIENCE='o',
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RING_OF_CRITICAL_DAMAGE='o',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -104,15 +104,20 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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CHESTPLATE='🦺',
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EAGLE='🦅',
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EMPTY=' ',
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EXPLOSION='💥',
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FLOOR='██',
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
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HELMET='⛑️',
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PLAYER='🐿️ ️',
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MERCHANT='🦜',
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RABBIT='🐇',
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RING_OF_CRITICAL_DAMAGE='💍',
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RING_OF_MORE_EXPERIENCE='💍',
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SHIELD='🛡️ ',
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SUNFLOWER='🌻',
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SWORD='🗡️ ',
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@ -120,9 +125,4 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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TIGER='🐅',
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TRUMPET='🎺',
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WALL='🧱',
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EAGLE='🦅',
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CHESTPLATE='🦺',
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HELMET='⛑️',
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RING_OF_MORE_EXPERIENCE='💍',
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RING_OF_CRITICAL_DAMAGE='💍',
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)
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