Merge branch 'no-crash-on-render' into 'master'
No crash on render Closes #20 et #21 See merge request ynerant/squirrel-battle!25
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commit
11e5ee5c24
@ -19,6 +19,24 @@ class Display:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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def truncate(self, msg: str, height: int, width: int) -> str:
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height = max(0, height)
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width = max(0, width)
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lines = msg.split("\n")
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lines = lines[:height]
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lines = [line[:width] for line in lines]
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return "\n".join(lines)
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def addstr(self, pad: Any, y: int, x: int, msg: str, *options) -> None:
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"""
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Display a message onto the pad.
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If the message is too large, it is truncated vertically and horizontally
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"""
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height, width = pad.getmaxyx()
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msg = self.truncate(msg, height - y, width - x - 1)
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if msg.replace("\n", "") and x >= 0 and y >= 0:
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return pad.addstr(y, x, msg, *options)
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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return curses.init_pair(number, foreground, background) \
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if self.screen else None
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@ -32,7 +50,8 @@ class Display:
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self.y = y
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self.width = width
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self.height = height
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if hasattr(self, "pad") and resize_pad:
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if hasattr(self, "pad") and resize_pad and \
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self.height >= 0 and self.width >= 0:
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self.pad.resize(self.height + 1, self.width + 1)
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def refresh(self, *args, resize_pad: bool = True) -> None:
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@ -40,6 +59,27 @@ class Display:
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self.resize(*args, resize_pad)
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self.display()
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def refresh_pad(self, pad: Any, top_y: int, top_x: int,
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window_y: int, window_x: int,
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last_y: int, last_x: int) -> None:
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"""
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Refresh a pad on a part of the window.
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The refresh starts at coordinates (top_y, top_x) from the pad,
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and is drawn from (window_y, window_x) to (last_y, last_x).
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If coordinates are invalid (negative indexes/length..., then nothing
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is drawn and no error is raised.
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"""
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top_y, top_x = max(0, top_y), max(0, top_x)
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window_y, window_x = max(0, window_y), max(0, window_x)
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screen_max_y, screen_max_x = self.screen.getmaxyx() if self.screen \
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else 42, 42
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last_y, last_x = min(screen_max_y - 1, last_y), \
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min(screen_max_x - 1, last_x)
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if last_y >= window_y and last_x >= window_x:
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# Refresh the pad only if coordinates are valid
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pad.refresh(top_y, top_x, window_y, window_x, last_y, last_x)
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def display(self) -> None:
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raise NotImplementedError
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@ -68,8 +108,9 @@ class VerticalSplit(Display):
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def display(self) -> None:
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for i in range(self.height):
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self.pad.addstr(i, 0, "┃")
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1, self.x)
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self.addstr(self.pad, i, 0, "┃")
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.y + self.height - 1, self.x)
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class HorizontalSplit(Display):
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@ -88,8 +129,9 @@ class HorizontalSplit(Display):
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def display(self) -> None:
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for i in range(self.width):
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self.pad.addstr(0, i, "━")
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self.pad.refresh(0, 0, self.y, self.x, self.y, self.x + self.width - 1)
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self.addstr(self.pad, 0, i, "━")
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self.refresh_pad(self.pad, 0, 0, self.y, self.x, self.y,
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self.x + self.width - 1)
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class Box(Display):
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@ -99,10 +141,11 @@ class Box(Display):
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self.pad = self.newpad(self.rows, self.cols)
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def display(self) -> None:
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self.pad.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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self.addstr(self.pad, 0, 0, "┏" + "━" * (self.width - 2) + "┓")
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for i in range(1, self.height - 1):
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self.pad.addstr(i, 0, "┃")
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self.pad.addstr(i, self.width - 1, "┃")
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self.pad.addstr(self.height - 1, 0, "┗" + "━" * (self.width - 2) + "┛")
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.x + self.width - 1)
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self.addstr(self.pad, i, 0, "┃")
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self.addstr(self.pad, i, self.width - 1, "┃")
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self.addstr(self.pad, self.height - 1, 0,
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"┗" + "━" * (self.width - 2) + "┛")
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.y + self.height - 1, self.x + self.width - 1)
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@ -48,7 +48,10 @@ class DisplayManager:
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if self.game.state == GameMode.PLAY:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.cols * 4 // 5, resize_pad=False)
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self.mapdisplay.pack.tile_width
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* (self.cols * 4 // 5
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// self.mapdisplay.pack.tile_width),
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resize_pad=False)
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self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
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self.rows, self.cols // 5 - 1)
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self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
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@ -12,12 +12,11 @@ class LogsDisplay(Display):
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self.logs = logs
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def display(self) -> None:
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print(type(self.logs.messages), flush=True)
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messages = self.logs.messages[-self.height:]
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messages = messages[::-1]
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self.pad.clear()
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self.pad.erase()
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for i in range(min(self.height, len(messages))):
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self.pad.addstr(self.height - i - 1, self.x,
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messages[i][:self.width])
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.x + self.width - 1)
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self.addstr(self.pad, self.height - i - 1, self.x,
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messages[i][:self.width])
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.y + self.height - 1, self.x + self.width - 1)
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@ -15,11 +15,11 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.pad.addstr(0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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for e in self.map.entities:
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()], self.color_pair(2))
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()], self.color_pair(2))
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def display(self) -> None:
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y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
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@ -31,9 +31,18 @@ class MapDisplay(Display):
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.pack.tile_width * self.map.width - \
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(x + deltax) + self.width - 1
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# Wrap perfectly the map according to the width of the tiles
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pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width)
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smincol = self.pack.tile_width * (smincol // self.pack.tile_width)
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smaxcol = self.pack.tile_width \
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* (smaxcol // self.pack.tile_width + 1) - 1
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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self.pad.clear()
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self.pad.erase()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow,
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smaxcol)
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@ -20,13 +20,13 @@ class MenuDisplay(Display):
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# Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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self.addstr(self.pad, i, 0, " " + self.values[i])
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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self.addstr(self.pad, i, 0, " " + self.values[i])
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# set a marker on the selected line
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self.pad.addstr(self.menu.position, 0, ">")
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self.addstr(self.pad, self.menu.position, 0, ">")
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def display(self) -> None:
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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@ -35,9 +35,9 @@ class MenuDisplay(Display):
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# Menu box
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self.menubox.refresh(self.y, self.x, self.height, self.width)
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self.pad.clear()
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self.pad.erase()
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self.update_pad()
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self.pad.refresh(cornery, 0, self.y + 1, self.x + 2,
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self.refresh_pad(self.pad, cornery, 0, self.y + 1, self.x + 2,
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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@ -79,9 +79,10 @@ class MainMenuDisplay(Display):
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def display(self) -> None:
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for i in range(len(self.title)):
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self.pad.addstr(4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.pad.refresh(0, 0, self.y, self.x, self.height + self.y - 1,
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self.addstr(self.pad, 4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.height + self.y - 1,
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self.width + self.x - 1)
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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@ -21,24 +21,24 @@ class StatsDisplay(Display):
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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self.pad.addstr(0, 0, string2)
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self.addstr(self.pad, 0, 0, string2)
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.pad.addstr(3, 0, string3)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pad.addstr(8, 0, inventory_str)
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self.addstr(self.pad, 8, 0, inventory_str)
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if self.player.dead:
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self.pad.addstr(10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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self.addstr(self.pad, 10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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def display(self) -> None:
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self.pad.clear()
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self.pad.erase()
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self.update_pad()
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self.pad.refresh(0, 0, self.y, self.x,
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.y + self.height - 1, self.width + self.x - 1)
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@ -55,7 +55,7 @@ class Game:
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when the given key gets pressed.
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"""
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while True: # pragma no cover
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screen.clear()
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screen.erase()
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screen.refresh()
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self.display_actions(DisplayActions.REFRESH)
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key = screen.getkey()
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@ -1,3 +1,6 @@
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from typing import Tuple
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class FakePad:
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"""
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In order to run tests, we simulate a fake curses pad that accepts functions
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@ -10,8 +13,11 @@ class FakePad:
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smincol: int, smaxrow: int, smaxcol: int) -> None:
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pass
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def clear(self) -> None:
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def erase(self) -> None:
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pass
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def resize(self, height: int, width: int) -> None:
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pass
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def getmaxyx(self) -> Tuple[int, int]:
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return 42, 42
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