Store configuration in user configuration directory
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@ -136,13 +136,14 @@ class Game:
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"""
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Loads the game from a file
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"""
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if os.path.isfile("save.json"):
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with open("save.json", "r") as f:
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file_path = ResourceManager.get_config_path("save.json")
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if os.path.isfile(file_path):
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with open(file_path, "r") as f:
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self.load_state(json.loads(f.read()))
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def save_game(self) -> None:
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"""
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Saves the game to a file
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"""
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with open("save.json", "w") as f:
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with open(ResourceManager.get_config_path("save.json"), "w") as f:
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f.write(json.dumps(self.save_state()))
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@ -7,7 +7,15 @@ class ResourceManager:
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and stores files in config directory.
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"""
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BASE_DIR = Path(__file__).resolve().parent / 'assets'
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# FIXME This might not work on not-UNIX based systems.
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CONFIG_DIR = Path.home() / '.config' / 'squirrel-battle'
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@classmethod
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def get_asset_path(cls, filename: str) -> str:
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return str(cls.BASE_DIR / filename)
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@classmethod
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def get_config_path(cls, filename: str) -> str:
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cls.CONFIG_DIR.mkdir(parents=True) if not cls.CONFIG_DIR.is_dir() \
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else None
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return str(cls.CONFIG_DIR / filename)
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@ -2,6 +2,8 @@ import json
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import os
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from typing import Any, Generator
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from .resources import ResourceManager
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class Settings:
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"""
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@ -81,13 +83,14 @@ class Settings:
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"""
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Loads the settings from a file
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"""
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if os.path.isfile("settings.json"):
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with open("settings.json", "r") as f:
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file_path = ResourceManager.get_config_path("settings.json")
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if os.path.isfile(file_path):
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with open(file_path, "r") as f:
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self.loads_from_string(f.read())
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def write_settings(self) -> None:
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"""
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Dumps the settings into a file
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"""
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with open("settings.json", "w") as f:
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with open(ResourceManager.get_config_path("settings.json"), "w") as f:
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f.write(self.dumps_to_string())
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