Don't call screen.getkey() at a wrong place
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57fab7db51
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@ -33,6 +33,7 @@ class Game:
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Init the game.
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"""
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self.state = GameMode.MAINMENU
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self.waiting_for_friendly_key = False
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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@ -86,6 +87,10 @@ class Game:
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return
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if self.state == GameMode.PLAY:
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if self.waiting_for_friendly_key:
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# The player requested to talk with a friendly entity
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self.handle_friendly_entity_chat(key)
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else:
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self.handle_key_pressed_play(key)
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elif self.state == GameMode.INVENTORY:
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self.handle_key_pressed_inventory(key)
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@ -118,21 +123,28 @@ class Game:
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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elif key == KeyValues.T:
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self.handle_friendly_entity_chat()
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# Wait for the direction of the friendly entity
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self.waiting_for_friendly_key = True
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def handle_friendly_entity_chat(self) -> None:
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keykey = self.screen.getkey()
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keykey = KeyValues.translate_key(keykey, self.settings)
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if keykey == KeyValues.UP:
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def handle_friendly_entity_chat(self, key: KeyValues) -> None:
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"""
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If the player is talking to a friendly entity, we get the direction
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where the entity is, then we interact with it.
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"""
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if not self.waiting_for_friendly_key:
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return
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self.waiting_for_friendly_key = False
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if key == KeyValues.UP:
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xp = self.player.x
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yp = self.player.y - 1
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elif keykey == KeyValues.DOWN:
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elif key == KeyValues.DOWN:
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xp = self.player.x
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yp = self.player.y + 1
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elif keykey == KeyValues.LEFT:
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elif key == KeyValues.LEFT:
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xp = self.player.x - 1
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yp = self.player.y
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elif keykey == KeyValues.RIGHT:
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elif key == KeyValues.RIGHT:
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xp = self.player.x + 1
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yp = self.player.y
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else:
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