Fix merging mistakes and chunk rooms
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						 Yohann D'ANELLO
						Yohann D'ANELLO
					
				
			
			
				
	
				
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			| @@ -279,7 +279,7 @@ class Generator: | |||||||
|                     if d + (x - j)**2 < r**2: |                     if d + (x - j)**2 < r**2: | ||||||
|                         room[i][j] = Tile.FLOOR |                         room[i][j] = Tile.FLOOR | ||||||
|  |  | ||||||
|         draw_chunk(room, height//2 + 1, width//2 + 1) |         draw_chunk(room, h_off + height//2 + 1, w_off + width//2 + 1) | ||||||
|  |  | ||||||
|         min_w, max_w = w_off + r + 1, width + w_off - r -1 |         min_w, max_w = w_off + r + 1, width + w_off - r -1 | ||||||
|         min_h, max_h = h_off + r + 1, height + h_off - r - 1 |         min_h, max_h = h_off + r + 1, height + h_off - r - 1 | ||||||
|   | |||||||
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