Added a first try for player movement
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dungeonbattle/player_move_essai2.py
Normal file
45
dungeonbattle/player_move_essai2.py
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import curses
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#import term_manager.py as term
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import time
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filename = "map.txt"
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A = open(filename)
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M = []
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i = 0
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for lines in A :
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B = list(lines)[:-1]
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M.append(B)
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i+=1
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print(M)
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def main(stdscr):
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for y in range(len(M)): #len(M)
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for x in range(len(M[0])): #len(M[0])
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stdscr.addstr(y,x,M[y][x])
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stdscr.refresh()
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cur = [1,6] #(y,x)
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stdscr.addstr(1,6,'@')
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stdscr.refresh()
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for i in range(10) :
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stdscr.addstr(cur[0],cur[1],'.')
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key = stdscr.getkey()
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if key == 'z' :
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if cur[0]>0 and M[cur[0]-1][cur[1]] != '#' :
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cur[0] = cur[0]-1
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if key == 's' :
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if cur[0]<len(M)-1 and M[cur[0]+1][cur[1]] != '#' :
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cur[0] = cur[0]+1
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if key == 'q' :
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if cur[1]>0 and M[cur[0]][cur[1]-1] != '#' :
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cur[1] = cur[1]-1
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if key == 'd' :
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if cur[1]<len(M[0]) and M[cur[0]][cur[1]+1] != '#' :
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cur[1] = cur[1]+1
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stdscr.addstr(cur[0],cur[1],'@')
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#stdscr.refresh()
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curses.wrapper(main)
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