Merge branch 'ladders' into 'master'
Ladders See merge request ynerant/squirrel-battle!53
This commit is contained in:
commit
00a4dec6a4
@ -1,8 +1,8 @@
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####### #############
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#.....# #...........#
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#.H...# #...........#
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#.....# #####...........#
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#.....# #...............#
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#.....# #............H..#
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#.##### #.###...........#
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#.# #.# #...........#
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#.# #.# #############
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@ -1,6 +1,6 @@
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1 17
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########### #########
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#.........# #.......#
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#....H....# #.......#
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#.........# ############.......#
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#.........###############..........#.......##############
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#.........#........................#....................#
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@ -13,7 +13,7 @@
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########.##########......# #.........# #.........#
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#...........##......# #.........# #.........#
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#...........##......# #.........# #.........#
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#...........##......# #.........# ################.######
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#...........##..H...# #.........# ################.######
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#...........##......# #.........# #.................############
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#...........##......# ########.########.......#.........#..........#
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#...........##......# #...............#.......#.........#..........#
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@ -23,8 +23,11 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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self.pad.resize(500, 500)
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
|
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for i in range(self.map.height):
|
||||
for j in range(self.map.width):
|
||||
self.addstr(self.pad, i, j * self.pack.tile_width,
|
||||
self.map.tiles[i][j].char(self.pack),
|
||||
*self.map.tiles[i][j].color(self.pack))
|
||||
for e in self.map.entities:
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||||
self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
|
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self.pack[e.name.upper()],
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|
@ -23,15 +23,17 @@ class StatsDisplay(Display):
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||||
self.player = game.player
|
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|
||||
def update_pad(self) -> None:
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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||||
.format(self.player.level, self.player.current_xp,
|
||||
self.player.max_xp, self.player.health,
|
||||
self.player.maxhealth)
|
||||
string2 = f"{_(self.player.name).capitalize()} " \
|
||||
f"-- LVL {self.player.level} -- " \
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||||
f"FLOOR {-self.player.map.floor}\n" \
|
||||
f"EXP {self.player.current_xp}/{self.player.max_xp}\n" \
|
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f"HP {self.player.health}/{self.player.maxhealth}"
|
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self.addstr(self.pad, 0, 0, string2)
|
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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||||
.format(self.player.strength,
|
||||
self.player.intelligence, self.player.charisma,
|
||||
self.player.dexterity, self.player.constitution)
|
||||
string3 = f"STR {self.player.strength}\n" \
|
||||
f"INT {self.player.intelligence}\n" \
|
||||
f"CHR {self.player.charisma}\n" \
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f"DEX {self.player.dexterity}\n" \
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f"CON {self.player.constitution}"
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self.addstr(self.pad, 3, 0, string3)
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||||
|
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inventory_str = _("Inventory:") + " "
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||||
|
@ -68,6 +68,7 @@ TexturePack.ASCII_PACK = TexturePack(
|
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EMPTY=' ',
|
||||
EXPLOSION='%',
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||||
FLOOR='.',
|
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LADDER='H',
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HAZELNUT='¤',
|
||||
HEART='❤',
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HEDGEHOG='*',
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@ -95,6 +96,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
|
||||
EMPTY=' ',
|
||||
EXPLOSION='💥',
|
||||
FLOOR='██',
|
||||
LADDER=('🪜', curses.COLOR_WHITE, curses.COLOR_WHITE),
|
||||
HAZELNUT='🌰',
|
||||
HEART='💜',
|
||||
HEDGEHOG='🦔',
|
||||
|
@ -47,6 +47,7 @@ class KeyValues(Enum):
|
||||
SPACE = auto()
|
||||
CHAT = auto()
|
||||
WAIT = auto()
|
||||
LADDER = auto()
|
||||
|
||||
@staticmethod
|
||||
def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
|
||||
@ -81,4 +82,6 @@ class KeyValues(Enum):
|
||||
return KeyValues.CHAT
|
||||
elif key == settings.KEY_WAIT:
|
||||
return KeyValues.WAIT
|
||||
elif key == settings.KEY_LADDER:
|
||||
return KeyValues.LADDER
|
||||
return None
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
from json import JSONDecodeError
|
||||
from random import randint
|
||||
from typing import Any, Optional
|
||||
from typing import Any, Optional, List
|
||||
import curses
|
||||
import json
|
||||
import os
|
||||
@ -22,7 +22,8 @@ class Game:
|
||||
"""
|
||||
The game object controls all actions in the game.
|
||||
"""
|
||||
map: Map
|
||||
maps: List[Map]
|
||||
map_index: int
|
||||
player: Player
|
||||
screen: Any
|
||||
# display_actions is a display interface set by the bootstrapper
|
||||
@ -52,7 +53,9 @@ class Game:
|
||||
Creates a new game on the screen.
|
||||
"""
|
||||
# TODO generate a new map procedurally
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
||||
self.maps = []
|
||||
self.map_index = 0
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.map.logs = self.logs
|
||||
self.logs.clear()
|
||||
self.player = Player()
|
||||
@ -61,6 +64,24 @@ class Game:
|
||||
self.map.spawn_random_entities(randint(3, 10))
|
||||
self.inventory_menu.update_player(self.player)
|
||||
|
||||
@property
|
||||
def map(self) -> Map:
|
||||
"""
|
||||
Return the current map where the user is.
|
||||
"""
|
||||
return self.maps[self.map_index]
|
||||
|
||||
@map.setter
|
||||
def map(self, m: Map) -> None:
|
||||
"""
|
||||
Redefine the current map.
|
||||
"""
|
||||
if len(self.maps) == self.map_index:
|
||||
# Insert new map
|
||||
self.maps.append(m)
|
||||
# Redefine the current map
|
||||
self.maps[self.map_index] = m
|
||||
|
||||
def run(self, screen: Any) -> None: # pragma no cover
|
||||
"""
|
||||
Main infinite loop.
|
||||
@ -135,6 +156,54 @@ class Game:
|
||||
self.waiting_for_friendly_key = True
|
||||
elif key == KeyValues.WAIT:
|
||||
self.map.tick(self.player)
|
||||
elif key == KeyValues.LADDER:
|
||||
self.handle_ladder()
|
||||
|
||||
def handle_ladder(self) -> None:
|
||||
"""
|
||||
The player pressed the ladder key to switch map
|
||||
"""
|
||||
# On a ladder, we switch level
|
||||
y, x = self.player.y, self.player.x
|
||||
if not self.map.tiles[y][x].is_ladder():
|
||||
return
|
||||
|
||||
# We move up on the ladder of the beginning,
|
||||
# down at the end of the stage
|
||||
move_down = y != self.map.start_y and x != self.map.start_x
|
||||
old_map = self.map
|
||||
self.map_index += 1 if move_down else -1
|
||||
if self.map_index == -1:
|
||||
self.map_index = 0
|
||||
return
|
||||
while self.map_index >= len(self.maps):
|
||||
# TODO: generate a new map
|
||||
self.maps.append(Map.load(ResourceManager.get_asset_path(
|
||||
"example_map_2.txt")))
|
||||
new_map = self.map
|
||||
new_map.floor = self.map_index
|
||||
old_map.remove_entity(self.player)
|
||||
new_map.add_entity(self.player)
|
||||
if move_down:
|
||||
self.player.move(self.map.start_y, self.map.start_x)
|
||||
self.logs.add_message(
|
||||
_("The player climbs down to the floor {floor}.")
|
||||
.format(floor=-self.map_index))
|
||||
else:
|
||||
# Find the ladder of the end of the game
|
||||
ladder_y, ladder_x = -1, -1
|
||||
for y in range(self.map.height):
|
||||
for x in range(self.map.width):
|
||||
if (y, x) != (self.map.start_y, self.map.start_x) \
|
||||
and self.map.tiles[y][x].is_ladder():
|
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ladder_y, ladder_x = y, x
|
||||
break
|
||||
self.player.move(ladder_y, ladder_x)
|
||||
self.logs.add_message(
|
||||
_("The player climbs up the floor {floor}.")
|
||||
.format(floor=-self.map_index))
|
||||
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def handle_friendly_entity_chat(self, key: KeyValues) -> None:
|
||||
"""
|
||||
|
@ -37,6 +37,7 @@ class Map:
|
||||
The Map object represents a with its width, height
|
||||
and tiles, that have their custom properties.
|
||||
"""
|
||||
floor: int
|
||||
width: int
|
||||
height: int
|
||||
start_y: int
|
||||
@ -51,6 +52,7 @@ class Map:
|
||||
|
||||
def __init__(self, width: int, height: int, tiles: list,
|
||||
start_y: int, start_x: int):
|
||||
self.floor = 0
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.start_y = start_y
|
||||
@ -146,7 +148,6 @@ class Map:
|
||||
Puts randomly {count} entities on the map, only on empty ground tiles.
|
||||
"""
|
||||
for ignored in range(count):
|
||||
y, x = 0, 0
|
||||
while True:
|
||||
y, x = randint(0, self.height - 1), randint(0, self.width - 1)
|
||||
tile = self.tiles[y][x]
|
||||
@ -207,6 +208,7 @@ class Tile(Enum):
|
||||
EMPTY = auto()
|
||||
WALL = auto()
|
||||
FLOOR = auto()
|
||||
LADDER = auto()
|
||||
|
||||
@staticmethod
|
||||
def from_ascii_char(ch: str) -> "Tile":
|
||||
@ -223,7 +225,16 @@ class Tile(Enum):
|
||||
Translates a Tile to the corresponding character according
|
||||
to the texture pack.
|
||||
"""
|
||||
return getattr(pack, self.name)
|
||||
val = getattr(pack, self.name)
|
||||
return val[0] if isinstance(val, tuple) else val
|
||||
|
||||
def color(self, pack: TexturePack) -> Tuple[int, int]:
|
||||
"""
|
||||
Retrieve the tuple (fg_color, bg_color) of the current Tile.
|
||||
"""
|
||||
val = getattr(pack, self.name)
|
||||
return (val[1], val[2]) if isinstance(val, tuple) else \
|
||||
(pack.tile_fg_color, pack.tile_bg_color)
|
||||
|
||||
def is_wall(self) -> bool:
|
||||
"""
|
||||
@ -231,6 +242,12 @@ class Tile(Enum):
|
||||
"""
|
||||
return self == Tile.WALL
|
||||
|
||||
def is_ladder(self) -> bool:
|
||||
"""
|
||||
Is this Tile a ladder?
|
||||
"""
|
||||
return self == Tile.LADDER
|
||||
|
||||
def can_walk(self) -> bool:
|
||||
"""
|
||||
Checks if an entity (player or not) can move in this tile.
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2020-12-12 18:02+0100\n"
|
||||
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,19 +17,19 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:139
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
msgid "INVENTORY"
|
||||
msgstr "BESTAND"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:164
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
msgid "STALL"
|
||||
msgstr "STAND"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:33
|
||||
#: squirrelbattle/display/statsdisplay.py:36
|
||||
msgid "Inventory:"
|
||||
msgstr "Bestand:"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:55
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "SIE WURDEN GESTORBEN"
|
||||
|
||||
@ -58,11 +58,21 @@ msgstr "Die Bombe explodiert."
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
#: squirrelbattle/game.py:182
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr "Der Spieler klettert auf dem Stock {floor} hinunter."
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr "Der Spieler klettert auf dem Stock {floor} hinoben."
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "Der Kaufer hat nicht genug Geld"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
#: squirrelbattle/game.py:328
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
@ -70,7 +80,7 @@ msgstr ""
|
||||
"In Ihrer Speicherdatei fehlen einige Schlüssel.\n"
|
||||
"Ihre Speicherung scheint korrupt zu sein. Es wird gelöscht."
|
||||
|
||||
#: squirrelbattle/game.py:257
|
||||
#: squirrelbattle/game.py:336
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
@ -78,7 +88,7 @@ msgstr ""
|
||||
"Auf dieser Karte wurde kein Spieler gefunden!\n"
|
||||
"Vielleicht sind Sie gestorben?"
|
||||
|
||||
#: squirrelbattle/game.py:277
|
||||
#: squirrelbattle/game.py:356
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
@ -86,22 +96,22 @@ msgstr ""
|
||||
"Die JSON-Datei ist nicht korrekt.\n"
|
||||
"Ihre Speicherung scheint korrumpiert. Sie wurde gelöscht."
|
||||
|
||||
#: squirrelbattle/interfaces.py:429
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} schlägt {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:441
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} nimmt {amount} Schadenspunkte."
|
||||
|
||||
#: squirrelbattle/interfaces.py:443
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} stirbt."
|
||||
|
||||
#: squirrelbattle/interfaces.py:477
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} hat gesagt: {message}"
|
||||
@ -110,8 +120,8 @@ msgstr "{entity} hat gesagt: {message}"
|
||||
msgid "Back"
|
||||
msgstr "Zurück"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:344 squirrelbattle/tests/game_test.py:347
|
||||
#: squirrelbattle/tests/game_test.py:350 squirrelbattle/tests/game_test.py:353
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Neu Spiel"
|
||||
@ -197,57 +207,61 @@ msgid "Key used to wait"
|
||||
msgstr "Wartentaste"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:56
|
||||
msgid "Key used to use ladders"
|
||||
msgstr "Leitertaste"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:58
|
||||
msgid "Texture pack"
|
||||
msgstr "Textur-Packung"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
#: squirrelbattle/tests/translations_test.py:59
|
||||
msgid "Language"
|
||||
msgstr "Sprache"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "Spieler"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "Igel"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:63
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "merchant"
|
||||
msgstr "Kaufmann"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "rabbit"
|
||||
msgstr "Kanninchen"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
msgid "sunflower"
|
||||
msgstr "Sonnenblume"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
#: squirrelbattle/tests/translations_test.py:68
|
||||
msgid "teddy bear"
|
||||
msgstr "Teddybär"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
msgid "tiger"
|
||||
msgstr "Tiger"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
msgid "body snatch potion"
|
||||
msgstr "Leichenfleddererzaubertrank"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "bomb"
|
||||
msgstr "Bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "explosion"
|
||||
msgstr "Explosion"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "heart"
|
||||
msgstr "Herz"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "sword"
|
||||
msgstr "schwert"
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2020-12-12 18:02+0100\n"
|
||||
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,19 +17,19 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:139
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
msgid "INVENTORY"
|
||||
msgstr "INVENTORIO"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:164
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
msgid "STALL"
|
||||
msgstr "PUESTO"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:33
|
||||
#: squirrelbattle/display/statsdisplay.py:36
|
||||
msgid "Inventory:"
|
||||
msgstr "Inventorio :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:55
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "ERES MUERTO"
|
||||
|
||||
@ -57,11 +57,21 @@ msgstr "La bomba está explotando."
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} intercambió su cuerpo con {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
#: squirrelbattle/game.py:182
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "El comprador no tiene suficiente dinero"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
#: squirrelbattle/game.py:328
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
@ -69,7 +79,7 @@ msgstr ""
|
||||
"Algunas claves faltan en su archivo de guarda.\n"
|
||||
"Su guarda parece a ser corruptido. Fue eliminado."
|
||||
|
||||
#: squirrelbattle/game.py:257
|
||||
#: squirrelbattle/game.py:336
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
@ -77,7 +87,7 @@ msgstr ""
|
||||
"No jugador encontrado sobre la carta !\n"
|
||||
"¿ Quizas murió ?"
|
||||
|
||||
#: squirrelbattle/game.py:277
|
||||
#: squirrelbattle/game.py:356
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
@ -85,22 +95,22 @@ msgstr ""
|
||||
"El JSON archivo no es correcto.\n"
|
||||
"Su guarda parece corrupta. Fue eliminada."
|
||||
|
||||
#: squirrelbattle/interfaces.py:429
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} golpea a {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:441
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} recibe {amount} daño."
|
||||
|
||||
#: squirrelbattle/interfaces.py:443
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} se muere."
|
||||
|
||||
#: squirrelbattle/interfaces.py:477
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} dijo : {message}"
|
||||
@ -109,8 +119,8 @@ msgstr "{entity} dijo : {message}"
|
||||
msgid "Back"
|
||||
msgstr "Volver"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:344 squirrelbattle/tests/game_test.py:347
|
||||
#: squirrelbattle/tests/game_test.py:350 squirrelbattle/tests/game_test.py:353
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Nuevo partido"
|
||||
@ -196,57 +206,61 @@ msgid "Key used to wait"
|
||||
msgstr "Tecla para espera"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:56
|
||||
msgid "Key used to use ladders"
|
||||
msgstr "Tecla para el uso de las escaleras"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:58
|
||||
msgid "Texture pack"
|
||||
msgstr "Paquete de texturas"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
#: squirrelbattle/tests/translations_test.py:59
|
||||
msgid "Language"
|
||||
msgstr "Languaje"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "jugador"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "erizo"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:63
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "merchant"
|
||||
msgstr "comerciante"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "rabbit"
|
||||
msgstr "conejo"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
msgid "sunflower"
|
||||
msgstr "girasol"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
#: squirrelbattle/tests/translations_test.py:68
|
||||
msgid "teddy bear"
|
||||
msgstr "osito de peluche"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
msgid "tiger"
|
||||
msgstr "tigre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
msgid "body snatch potion"
|
||||
msgstr "poción de intercambio"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "bomb"
|
||||
msgstr "bomba"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "explosion"
|
||||
msgstr "explosión"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "heart"
|
||||
msgstr "corazón"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "sword"
|
||||
msgstr "espada"
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2020-12-12 18:02+0100\n"
|
||||
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,19 +17,19 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:139
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
msgid "INVENTORY"
|
||||
msgstr "INVENTAIRE"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:164
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
msgid "STALL"
|
||||
msgstr "STAND"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:33
|
||||
#: squirrelbattle/display/statsdisplay.py:36
|
||||
msgid "Inventory:"
|
||||
msgstr "Inventaire :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:55
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "VOUS ÊTES MORT"
|
||||
|
||||
@ -58,11 +58,21 @@ msgstr "La bombe explose."
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} a échangé son corps avec {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
#: squirrelbattle/game.py:182
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr "Le joueur descend à l'étage {floor}."
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr "Le joueur monte à l'étage {floor}."
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "L'acheteur n'a pas assez d'argent"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
#: squirrelbattle/game.py:328
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
@ -70,7 +80,7 @@ msgstr ""
|
||||
"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/game.py:257
|
||||
#: squirrelbattle/game.py:336
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
@ -78,7 +88,7 @@ msgstr ""
|
||||
"Aucun joueur n'a été trouvé sur la carte !\n"
|
||||
"Peut-être êtes-vous mort ?"
|
||||
|
||||
#: squirrelbattle/game.py:277
|
||||
#: squirrelbattle/game.py:356
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
@ -86,22 +96,22 @@ msgstr ""
|
||||
"Le fichier JSON de sauvegarde est incorrect.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/interfaces.py:429
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} frappe {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:441
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} prend {amount} points de dégât."
|
||||
|
||||
#: squirrelbattle/interfaces.py:443
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} meurt."
|
||||
|
||||
#: squirrelbattle/interfaces.py:477
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} a dit : {message}"
|
||||
@ -110,8 +120,8 @@ msgstr "{entity} a dit : {message}"
|
||||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:344 squirrelbattle/tests/game_test.py:347
|
||||
#: squirrelbattle/tests/game_test.py:350 squirrelbattle/tests/game_test.py:353
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Nouvelle partie"
|
||||
@ -197,57 +207,61 @@ msgid "Key used to wait"
|
||||
msgstr "Touche pour attendre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:56
|
||||
msgid "Key used to use ladders"
|
||||
msgstr "Touche pour utiliser les échelles"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:58
|
||||
msgid "Texture pack"
|
||||
msgstr "Pack de textures"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
#: squirrelbattle/tests/translations_test.py:59
|
||||
msgid "Language"
|
||||
msgstr "Langue"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "joueur"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "hérisson"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:63
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "merchant"
|
||||
msgstr "marchand"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "rabbit"
|
||||
msgstr "lapin"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
msgid "sunflower"
|
||||
msgstr "tournesol"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
#: squirrelbattle/tests/translations_test.py:68
|
||||
msgid "teddy bear"
|
||||
msgstr "nounours"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:67
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
msgid "tiger"
|
||||
msgstr "tigre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:69
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
msgid "body snatch potion"
|
||||
msgstr "potion d'arrachage de corps"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "bomb"
|
||||
msgstr "bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "explosion"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "heart"
|
||||
msgstr "cœur"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "sword"
|
||||
msgstr "épée"
|
||||
|
@ -34,6 +34,7 @@ class Settings:
|
||||
self.KEY_DROP = ['r', 'Key used to drop an item in the inventory']
|
||||
self.KEY_CHAT = ['t', 'Key used to talk to a friendly entity']
|
||||
self.KEY_WAIT = ['w', 'Key used to wait']
|
||||
self.KEY_LADDER = ['<', 'Key used to use ladders']
|
||||
self.TEXTURE_PACK = ['ascii', 'Texture pack']
|
||||
self.LOCALE = [locale.getlocale()[0][:2], 'Language']
|
||||
|
||||
|
@ -46,11 +46,6 @@ class TestGame(unittest.TestCase):
|
||||
bomb.hold(self.game.player)
|
||||
sword.hold(self.game.player)
|
||||
|
||||
for entity in self.game.map.entities:
|
||||
# trumpets change order when they are loaded, this breaks the test.
|
||||
if entity.name == 'trumpet':
|
||||
self.game.map.remove_entity(entity)
|
||||
|
||||
# Ensure that merchants can be saved
|
||||
merchant = Merchant()
|
||||
merchant.move(3, 6)
|
||||
@ -153,6 +148,9 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_WAIT, self.game.settings),
|
||||
KeyValues.WAIT)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_LADDER, self.game.settings),
|
||||
KeyValues.LADDER)
|
||||
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
|
||||
KeyValues.SPACE)
|
||||
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
|
||||
@ -343,7 +341,7 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
|
||||
|
||||
# Navigate to "texture pack"
|
||||
for ignored in range(11):
|
||||
for ignored in range(12):
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
|
||||
# Change texture pack
|
||||
@ -615,6 +613,37 @@ class TestGame(unittest.TestCase):
|
||||
self.game.handle_key_pressed(KeyValues.SPACE)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
def test_ladders(self) -> None:
|
||||
"""
|
||||
Ensure that the player can climb on ladders.
|
||||
"""
|
||||
self.game.state = GameMode.PLAY
|
||||
|
||||
self.assertEqual(self.game.player.map.floor, 0)
|
||||
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||
self.assertEqual(self.game.player.map.floor, 0)
|
||||
|
||||
# Move nowhere
|
||||
self.game.player.move(10, 10)
|
||||
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||
self.assertEqual(self.game.player.map.floor, 0)
|
||||
|
||||
# Move down
|
||||
self.game.player.move(3, 40) # Move on a ladder
|
||||
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||
self.assertEqual(self.game.map_index, 1)
|
||||
self.assertEqual(self.game.player.map.floor, 1)
|
||||
self.assertEqual(self.game.player.y, 1)
|
||||
self.assertEqual(self.game.player.x, 17)
|
||||
self.game.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
# Move up
|
||||
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||
self.assertEqual(self.game.player.map.floor, 0)
|
||||
self.assertEqual(self.game.player.y, 3)
|
||||
self.assertEqual(self.game.player.x, 40)
|
||||
self.game.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def test_credits(self) -> None:
|
||||
"""
|
||||
Load credits menu.
|
||||
|
@ -53,6 +53,8 @@ class TestTranslations(unittest.TestCase):
|
||||
self.assertEqual(_("Key used to talk to a friendly entity"),
|
||||
"Touche pour parler à une entité pacifique")
|
||||
self.assertEqual(_("Key used to wait"), "Touche pour attendre")
|
||||
self.assertEqual(_("Key used to use ladders"),
|
||||
"Touche pour utiliser les échelles")
|
||||
self.assertEqual(_("Texture pack"), "Pack de textures")
|
||||
self.assertEqual(_("Language"), "Langue")
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user