2020-11-06 15:13:28 +00:00
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.monsters import Squirrel
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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class TestEntities(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Load example map that can be used in tests.
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"""
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2020-11-10 19:37:01 +00:00
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self.map = Map.load("resources/example_map.txt")
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2020-11-06 15:13:28 +00:00
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def test_basic_entities(self) -> None:
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"""
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Test some random stuff with basic entities.
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"""
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entity = Entity()
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entity.move(42, 64)
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self.assertEqual(entity.y, 42)
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self.assertEqual(entity.x, 64)
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self.assertIsNone(entity.act(self.map))
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def test_fighting_entities(self) -> None:
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"""
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Test some random stuff with fighting entities.
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"""
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entity = Squirrel()
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self.assertIsNone(entity.act(self.map))
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self.assertEqual(entity.maxhealth, 10)
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self.assertEqual(entity.maxhealth, entity.health)
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self.assertEqual(entity.strength, 3)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertTrue(entity.dead)
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def test_items(self) -> None:
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"""
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Test some random stuff with items.
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"""
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item = Item()
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self.assertFalse(item.held)
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item.hold()
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self.assertTrue(item.held)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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def test_bombs(self) -> None:
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"""
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Test some random stuff with bombs.
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"""
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item = Bomb()
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squirrel = Squirrel()
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2020-11-06 16:59:19 +00:00
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self.map.add_entity(item)
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self.map.add_entity(squirrel)
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2020-11-06 15:13:28 +00:00
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squirrel.health = 2
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squirrel.move(41, 42)
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item.act(self.map)
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self.assertFalse(squirrel.dead)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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self.assertTrue(squirrel.dead)
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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"""
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player = Player()
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2020-11-06 17:03:30 +00:00
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self.map.add_entity(player)
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player.move(1, 6)
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2020-11-06 15:13:28 +00:00
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self.assertEqual(player.strength, 5)
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self.assertEqual(player.health, player.maxhealth)
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self.assertEqual(player.maxhealth, 20)
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2020-11-06 17:03:30 +00:00
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# Test movements and ensure that collisions are working
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self.assertFalse(player.move_up())
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self.assertTrue(player.move_left())
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self.assertFalse(player.move_left())
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for i in range(8):
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self.assertTrue(player.move_down())
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self.assertFalse(player.move_down())
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self.assertTrue(player.move_right())
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self.assertTrue(player.move_right())
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self.assertTrue(player.move_right())
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self.assertFalse(player.move_right())
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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2020-11-06 20:23:17 +00:00
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player.add_xp(70)
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self.assertEqual(player.current_xp, 10)
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self.assertEqual(player.max_xp, 40)
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self.assertEqual(player.level, 4)
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