squirrel-battle/dungeonbattle/menus.py

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from enum import Enum
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from typing import Any
from .settings import Settings
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class Menu:
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values: list
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def __init__(self):
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self.position = 0
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def go_up(self) -> None:
self.position = max(0, self.position - 1)
def go_down(self) -> None:
self.position = min(len(self.values) - 1, self.position + 1)
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def validate(self) -> Any:
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return self.values[self.position]
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class MainMenuValues(Enum):
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START = 'Jouer'
SETTINGS = 'Paramètres'
EXIT = 'Quitter'
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def __str__(self):
return self.value
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class MainMenu(Menu):
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values = [e for e in MainMenuValues]
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class SettingsMenu(Menu) :
def __init__(self):
super().__init__()
def update_values(self, settings : Settings):
s = settings.dumps_to_string()
self.values = s[6:-2].replace("\"","").split(",\n ")
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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super().__init__()
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self.values = values