squirrel-battle/dungeonbattle/display/display_manager.py

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Python
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import curses
from dungeonbattle.display.mapdisplay import MapDisplay
from dungeonbattle.display.statsdisplay import StatsDisplay
from dungeonbattle.display.menudisplay import MainMenuDisplay
from dungeonbattle.display.texturepack import TexturePack
from typing import Any
from dungeonbattle.game import Game, GameMode
class DisplayManager:
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def __init__(self, screen: Any, g: Game):
self.game = g
self.screen = screen
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay = MapDisplay(screen, pack)
self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
screen, pack)
self.displays = [self.statsdisplay, self.mapdisplay,
self.mainmenudisplay]
self.update_game_components()
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def update_game_components(self) -> None:
for d in self.displays:
d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay.update_map(self.game.map)
self.statsdisplay.update_player(self.game.player)
def refresh(self) -> None:
if self.game.state == GameMode.PLAY:
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols)
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self.statsdisplay.refresh(self.rows * 4 // 5, 0,
self.rows // 5, self.cols)
if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
self.resize_window()
def resize_window(self) -> bool:
"""
If the window got resized, ensure that the screen size got updated.
"""
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
if self.screen and curses.is_term_resized(self.rows,
self.cols): # pragma: nocover
curses.resizeterm(y, x)
return True
return False
@property
def rows(self) -> int:
return curses.LINES if self.screen else 42
@property
def cols(self) -> int:
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return curses.COLS if self.screen else 42