squirrel-battle/dungeonbattle/display/display_manager.py

55 lines
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Python
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import curses
from dungeonbattle.display.mapdisplay import MapDisplay
from dungeonbattle.display.statsdisplay import StatsDisplay
from dungeonbattle.display.menudisplay import MainMenuDisplay
from dungeonbattle.display.texturepack import TexturePack
from typing import Any
from dungeonbattle.game import Game, GameMode
class DisplayManager:
def __init__(self, screen: Any, g: Game):
self.game = g
self.screen = screen
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay = MapDisplay(screen, pack)
self.statsdisplay = StatsDisplay(screen, pack)
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu, screen, pack)
self.displays = [self.statsdisplay, self.mapdisplay, self.mainmenudisplay]
self.update_game_components()
def update_game_components(self):
for d in self.displays:
d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay.update_map(self.game.map)
self.statsdisplay.update_player(self.game.player)
def refresh(self) -> None:
if self.game.state == GameMode.PLAY:
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols)
self.statsdisplay.refresh(self.rows*4//5, 0, self.rows//5, self.cols)
if self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0,0,self.rows, self.cols)
# self.menudisplay.refresh(self.position)
def ensure_resized(self, *pads) -> bool:
"""
If the window got resized, ensure that the pads are also resized.
"""
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
for pad in pads:
pad.resize(y, x)
if self.screen and curses.is_term_resized(self.rows, self.cols):
curses.resizeterm(y, x)
return True
return False
@property
def rows(self) -> int:
return curses.LINES if self.screen else 42
@property
def cols(self) -> int:
return curses.COLS if self.screen else 42