squirrel-battle/dungeonbattle/display/texturepack.py

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import curses
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from typing import Any
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class TexturePack:
_packs = dict()
name: str
tile_width: int
tile_fg_color: int
tile_bg_color: int
entity_fg_color: int
entity_bg_color: int
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EMPTY: str
WALL: str
FLOOR: str
PLAYER: str
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ASCII_PACK: "TexturePack"
SQUIRREL_PACK: "TexturePack"
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def __init__(self, name: str, **kwargs):
self.name = name
self.__dict__.update(**kwargs)
TexturePack._packs[name] = self
def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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@classmethod
def get_pack(cls, name: str) -> "TexturePack":
return cls._packs[name.lower()]
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@classmethod
def get_next_pack_name(cls, name: str) -> str:
return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
name="ascii",
tile_width=1,
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_bg_color=curses.COLOR_BLACK,
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EMPTY=' ',
WALL='#',
FLOOR='.',
PLAYER='@',
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HEDGEHOG='*',
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HEART='',
BOMB='o',
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RABBIT='Y',
BEAVER='_',
TEDDY_BEAR='8',
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)
TexturePack.SQUIRREL_PACK = TexturePack(
name="squirrel",
tile_width=2,
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_bg_color=curses.COLOR_WHITE,
EMPTY=' ',
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WALL='🧱',
FLOOR='██',
PLAYER='🐿 ',
HEDGEHOG='🦔',
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HEART='💜',
BOMB='💣',
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RABBIT='🐇',
BEAVER='🦫',
TEDDY_BEAR='🧸',
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)