squirrel-battle/dungeonbattle/display/display.py

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import curses
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from typing import Any, Union
from dungeonbattle.tests.screen import FakePad
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from dungeonbattle.display.mapdisplay import MapDisplay
from dungeonbattle.display.statsdisplay import StatsDisplay
from dungeonbattle.display.menudisplay import MenuDisplay
from dungeonbattle.interfaces import Map
from .entities.player import Player
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class Display:
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map: Map
player: Player
def __init__(self, screen: Any, texture: Any):
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self.screen = screen
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self.texture = texture
self.mapdisplay = MapDisplay(self.texture, curses.LINES * 4//5, curses.COLS)
self.statsdisplay = StatsDisplay(curses.LINES//5, curses.COLS, curses.LINES * 4//5, 0)
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def refresh(self, m : Map, p : Player) -> None:
self.map = m
self.player = p
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self.mapdisplay.refresh(self.map, self.player)
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self.statsdisplay.refresh(self.player)
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# self.menudisplay.refresh(self.position)
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
def ensure_resized(self, *pads) -> bool:
"""
If the window got resized, ensure that the pads are also resized.
"""
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
for pad in pads:
pad.resize(y, x)
if self.screen and curses.is_term_resized(self.rows, self.cols):
curses.resizeterm(y, x)
return True
return False
@property
def rows(self) -> int:
return curses.LINES if self.screen else 42
@property
def height(self) -> int:
return self.rows
@property
def cols(self) -> int:
return curses.COLS if self.screen else 42
@property
def width(self) -> int:
return self.cols