2020-11-27 15:33:17 +00:00
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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2020-11-11 21:22:33 +00:00
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from enum import Enum, auto
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from typing import Optional
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2020-11-11 21:22:33 +00:00
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2020-11-19 01:18:08 +00:00
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from squirrelbattle.settings import Settings
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2020-11-18 13:56:59 +00:00
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# This file contains a few useful enumeration classes used elsewhere in the code
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2020-11-12 00:58:10 +00:00
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2020-11-11 22:48:46 +00:00
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class DisplayActions(Enum):
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2020-11-18 11:19:27 +00:00
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"""
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Display actions options for the callable displayaction Game uses
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It just calls the same action on the display object displayaction refers to.
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2020-11-18 11:19:27 +00:00
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"""
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REFRESH = auto()
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UPDATE = auto()
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2020-11-12 00:58:10 +00:00
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class GameMode(Enum):
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"""
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Game mode options
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"""
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MAINMENU = auto()
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PLAY = auto()
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SETTINGS = auto()
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INVENTORY = auto()
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class KeyValues(Enum):
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"""
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Key values options used in the game
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"""
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UP = auto()
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DOWN = auto()
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LEFT = auto()
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RIGHT = auto()
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ENTER = auto()
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INVENTORY = auto()
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USE = auto()
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EQUIP = auto()
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DROP = auto()
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SPACE = auto()
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@staticmethod
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def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
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"""
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Translate the raw string key into an enum value that we can use.
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"""
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if key in (settings.KEY_DOWN_SECONDARY,
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settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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elif key in (settings.KEY_LEFT_PRIMARY,
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settings.KEY_LEFT_SECONDARY):
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return KeyValues.LEFT
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elif key in (settings.KEY_RIGHT_PRIMARY,
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settings.KEY_RIGHT_SECONDARY):
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return KeyValues.RIGHT
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elif key in (settings.KEY_UP_PRIMARY,
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settings.KEY_UP_SECONDARY):
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return KeyValues.UP
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elif key == settings.KEY_ENTER:
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return KeyValues.ENTER
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elif key == settings.KEY_INVENTORY:
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return KeyValues.INVENTORY
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elif key == settings.KEY_USE:
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return KeyValues.USE
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elif key == settings.KEY_EQUIP:
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return KeyValues.EQUIP
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elif key == settings.KEY_DROP:
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return KeyValues.DROP
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elif key == ' ':
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return KeyValues.SPACE
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return None
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