squirrel-battle/squirrelbattle/entities/friendly.py

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from ..interfaces import FriendlyEntity
from ..translations import gettext as _
from .player import Player
from .items import Item
from random import choice
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class Merchant(FriendlyEntity):
"""
The class for merchants in the dungeon
"""
inventory = list
hazel = int
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def keys(self) -> list:
"""
Returns a friendly entitie's specific attributes
"""
return ["maxhealth", "health", "inventory", "hazel"]
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def __init__(self, name: str = "merchant", inventory: list = None,
hazel: int = 75, *args, **kwargs):
super().__init__(name=name, *args, **kwargs)
self.inventory = inventory or []
self.hazel = hazel
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for i in range(5):
self.inventory.append(choice(Item.get_all_items())())
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def talk_to(self, player: Player) -> str:
"""
This function is used to open the merchant's inventory in a menu,
and allow the player to buy/sell objects
"""
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# TODO
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return _("I don't sell any squirrel")
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class Sunflower(FriendlyEntity):
"""
A friendly sunflower
"""
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dialogue_option = [_("Flower power!!"), _("The sun is warm today")]
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def __init__(self, maxhealth: int = 15,
*args, **kwargs) -> None:
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super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)