Implement votes

This commit is contained in:
Yohann D'ANELLO 2021-11-08 21:18:48 +01:00
parent caa4bcfa92
commit 8f939e288b
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
3 changed files with 104 additions and 21 deletions

View File

@ -5,7 +5,7 @@ import logging
from orochi import http
from orochi.config import Config
from orochi.models import Game
from orochi.models import Game, GameState, Player, RoundVote, Vote
bot = commands.Bot(command_prefix='!')
@ -182,6 +182,20 @@ async def on_ready():
config.save()
@bot.command(help="Sauvegarde la partie")
@commands.has_permissions(administrator=True)
async def save(ctx: commands.Context):
Game.INSTANCE.save('game.save')
await ctx.reply("La partie a été sauvegardée.")
@bot.command(help="Recharger la partie")
@commands.has_permissions(administrator=True)
async def load(ctx: commands.Context):
Game.load('game.save')
await ctx.reply("La partie a été rechargée.")
@bot.command(help="Envoyer un message en tant qu'Orochi.")
@commands.has_permissions(administrator=True)
async def send(ctx: commands.Context, *, message: str):
@ -197,26 +211,88 @@ async def brother(ctx: commands.Context, *, message: str):
await ctx.message.reply("Message envoyé.")
@bot.command()
async def vote(ctx: commands.Context):
view = Confirm()
await ctx.message.reply("plop", view=view)
await view.wait()
@bot.command(help="Ouvrir les votes")
async def open(ctx: commands.Context):
game: Game = Game.INSTANCE
current_round = game.rounds[-1]
if game.state == GameState.VOTING:
await ctx.reply("Les votes sont déjà ouverts.")
return
elif game.state == GameState.RESULTS:
await ctx.reply("Les votes viennent d'être fermés, merci de démarrer un nouveau tour avec !prepare.")
return
# Ensure that each room is configured
for room in current_round.rooms:
if room is None:
await ctx.reply("Les salles ne sont pas configurées.")
if len(list(room.players)) != 3:
await ctx.reply(f"La salle {room.room.value} ne contient pas trois joueurs, merci de la reconfigurer.")
# Send messages to players
for room in current_round.rooms:
votes = list(room.votes)
for i, vote in enumerate(votes):
players = list(vote.players)
other_vote = votes[1 - i]
for j, player in enumerate(players):
other_player = players[1 - j] if len(players) == 2 else None
view = VoteView(timeout=3600)
channel_id = player.private_channel_id
channel = bot.get_channel(channel_id)
message = "Les votes sont ouverts.\n"
message += f"Vous devez aller voter en salle **{room.room.value}**.\n"
if other_player:
message += f"Vous êtes allié⋅e avec **{other_player.name}**.\n"
message += f"Vous affrontez {' et '.join(f'**{adv.name}**' for adv in other_vote.players)}.\n"
message += "Bonne chance !"
await channel.send(message)
await channel.send("Pour voter, utilisez l'un des boutons ci-dessous. Vous pouvez appuyer "
"sur le bouton plusieurs fois, mais seul le premier vote sera enregistré.",
view=view)
game.state = GameState.VOTING
await ctx.reply("Les salles de vote sont ouvertes, les joueur⋅se⋅s peuvent désormais voter.")
# Define a simple View that gives us a confirmation menu
class Confirm(disnake.ui.View):
class VoteView(disnake.ui.View):
@disnake.ui.button(label="S'allier", style=disnake.ButtonStyle.green)
async def confirm(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
self.clear_items()
await interaction.response.edit_message(content="Vous vous êtes allié.", view=self)
self.stop()
await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
self.vote(interaction, Vote.ALLY)
@disnake.ui.button(label="Trahir", style=disnake.ButtonStyle.red)
async def cancel(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
self.clear_items()
await interaction.response.edit_message(content="Vous avez trahi.", view=self)
self.stop()
await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
self.vote(interaction, Vote.BETRAY)
def vote(self, interaction: disnake.MessageInteraction, vote: Vote) -> None:
game = Game.INSTANCE
current_round = game.rounds[-1]
current_player: Player | None = None
for player in game.players.values():
if player.private_channel_id == interaction.channel_id:
current_player = player
break
current_vote: RoundVote | None = None
for room in current_round.rooms:
for v in room.votes:
if current_player in v.players:
current_vote = v
break
else:
continue
break
if current_vote.vote is None:
current_vote.vote = vote
game.save('game.save')
def run():

View File

@ -2,7 +2,7 @@ import pickle
from dataclasses import dataclass, field
from datetime import datetime
from enum import Enum
from typing import ClassVar
from typing import ClassVar, Iterable, Generator
class Room(Enum):
@ -28,7 +28,7 @@ class Player:
private_channel_id: int = field(hash=False)
@property
def round_votes(self):
def round_votes(self) -> Generator["RoundVote", None, None]:
for r in Game.INSTANCE.rounds:
for room in r.rooms:
for vote in room.votes:
@ -36,7 +36,7 @@ class Player:
yield vote
@property
def score(self):
def score(self) -> int:
s = 3
for vote in self.round_votes:
@ -63,11 +63,13 @@ class RoundVote:
timestamp: datetime | None = None
@property
def players(self):
def players(self) -> Iterable[Player]:
if self.player2 is None:
return self.player1,
return self.player1, self.player2
@property
def room(self):
def room(self) -> "RoundRoom":
for r in Game.INSTANCE.rounds:
for room in r.rooms:
if self in room.votes:
@ -84,6 +86,11 @@ class RoundRoom:
def votes(self):
return self.vote1, self.vote2
@property
def players(self) -> Generator[Player, None, None]:
for vote in self.votes:
yield from vote.players
@property
def round(self):
for r in Game.INSTANCE.rounds:
@ -99,7 +106,7 @@ class Round:
room_c: RoundRoom
@property
def rooms(self):
def rooms(self) -> tuple[RoundRoom, RoundRoom, RoundRoom]:
return self.room_a, self.room_b, self.room_c

View File

@ -59,7 +59,7 @@
{% endif %}
<td>{{ vote.player1.name }}{% if vote.player2 %}, {{ vote.player2.name }}{% endif %}</td>
{% if round.round != game.rounds|length or admin %}
<td>{{ room.vote1.vote.value|default('Pas de vote') }}</td>
<td>{{ vote.vote.value|default('Pas de vote') }}</td>
{% else %}
<td><em>Vote en cours ...</em></td>
{% endif %}