orochi-discord/orochi/bot.py

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from functools import partial
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import disnake
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from disnake import CategoryChannel, PermissionOverwrite, TextChannel
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from disnake.ext import commands
import logging
from orochi import http
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from orochi.config import Config
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from orochi.models import Game, GameState, Player, RoundVote, Vote, Round, RoundRoom, Room
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bot = commands.Bot(command_prefix='!')
@bot.event
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async def on_ready():
config: Config = bot.config
logger = bot.logger
if config.guild is None:
config.save()
logger.error("The guild ID is missing")
exit(1)
guild = await bot.fetch_guild(config.guild)
if not guild:
logger.error("Unknown guild.")
exit(1)
if config.vote_category is None:
category = await guild.create_category("Votes")
config.vote_category = category.id
config.save()
if config.secret_category is None:
category = await guild.create_category("Conversation⋅s secrète⋅s")
config.secret_category = category.id
config.save()
vote_category: CategoryChannel = await guild.fetch_channel(config.vote_category)
if vote_category is None:
config.vote_category = None
return await on_ready()
secret_category: CategoryChannel = await guild.fetch_channel(config.secret_category)
if secret_category is None:
config.secret_category = None
return await on_ready()
await vote_category.set_permissions(
guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
await secret_category.set_permissions(
guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
for i, player in enumerate(Config.PLAYERS):
player_id = player.lower()
if player_id not in config.vote_channels:
channel: TextChannel = await vote_category.create_text_channel(player_id)
config.vote_channels[player_id] = channel.id
config.save()
channel: TextChannel = await guild.fetch_channel(config.vote_channels[player_id])
if channel is None:
del config.vote_channels[player_id]
return await on_ready()
await channel.edit(name=player_id, category=vote_category, position=i)
await channel.set_permissions(
guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
if player_id not in config.player_roles:
role = await guild.create_role(name=player)
config.player_roles[player_id] = role.id
config.save()
guild = await bot.fetch_guild(guild.id) # update roles
role = guild.get_role(config.player_roles[player_id])
if role is None:
del config.player_roles[player_id]
config.save()
return await on_ready()
await channel.set_permissions(
role, overwrite=PermissionOverwrite(read_message_history=True, read_messages=True)
)
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game = Game.load('game.save')
if not game:
game = Game()
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for player in config.PLAYERS:
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game.register_player(player, config.vote_channels[player.lower()])
game.save('game.save')
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# Update private channel id if necessary
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for player in list(game.players.values()):
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if player.private_channel_id != config.vote_channels[player.name.lower()]:
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game.register_player(player.name, config.vote_channels[player.name.lower()])
game.save('game.save')
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# Setup first round if not exists
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if not game.rounds:
game.rounds.append(game.default_first_round())
game.save('game.save')
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if not config.telepathy_channel:
channel: TextChannel = await secret_category.create_text_channel("bigbrain")
config.telepathy_channel = channel.id
config.save()
telepathy_channel: TextChannel = await guild.fetch_channel(config.telepathy_channel)
if not telepathy_channel:
config.telepathy_channel = None
return await on_ready()
await telepathy_channel.edit(name="bigbrain", category=secret_category, position=0,
topic="Échanges télépathiques")
await telepathy_channel.set_permissions(
guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
delphine = guild.get_role(config.player_roles['delphine'])
philia = guild.get_role(config.player_roles['philia'])
await telepathy_channel.set_permissions(
delphine, overwrite=PermissionOverwrite(read_message_history=True, read_messages=True)
)
await telepathy_channel.set_permissions(
philia, overwrite=PermissionOverwrite(read_message_history=True, read_messages=True)
)
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if not config.brother_channel:
channel: TextChannel = await secret_category.create_text_channel("doliprane")
config.brother_channel = channel.id
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config.save()
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brother_channel: TextChannel = await guild.fetch_channel(config.brother_channel)
if not brother_channel:
config.brother_channel = None
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return await on_ready()
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await brother_channel.edit(name="doliprane", category=secret_category, position=1,
topic="Des voix dans la tête ...")
await brother_channel.set_permissions(
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guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
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await brother_channel.set_permissions(
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philia, overwrite=PermissionOverwrite(read_message_history=True, read_messages=True)
)
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brother_channel_webhook = None
if config.brother_channel_webhook is not None:
try:
brother_channel_webhook = await bot.fetch_webhook(config.brother_channel_webhook)
except disnake.HTTPException | disnake.NotFound | disnake.Forbidden:
pass
if brother_channel_webhook is None:
brother_channel_webhook = await brother_channel.create_webhook(name="???")
config.brother_channel_webhook = brother_channel_webhook.id
config.save()
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if not config.backdoor_channel:
channel: TextChannel = await secret_category.create_text_channel("backdoor")
config.backdoor_channel = channel.id
config.save()
backdoor_channel: TextChannel = await guild.fetch_channel(config.backdoor_channel)
if not backdoor_channel:
config.backdoor_channel = None
return await on_ready()
await backdoor_channel.edit(name="backdoor", category=secret_category, position=2,
topic="Panel d'administrati0n du jeu")
await backdoor_channel.set_permissions(
guild.default_role, overwrite=PermissionOverwrite(read_message_history=False, read_messages=False)
)
dan = guild.get_role(config.player_roles['dan'])
await backdoor_channel.set_permissions(
dan, overwrite=PermissionOverwrite(read_message_history=True, read_messages=True)
)
config.save()
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@bot.command(help="Sauvegarde la partie")
@commands.has_permissions(administrator=True)
async def save(ctx: commands.Context):
Game.INSTANCE.save('game.save')
await ctx.reply("La partie a été sauvegardée.")
@bot.command(help="Recharger la partie")
@commands.has_permissions(administrator=True)
async def load(ctx: commands.Context):
Game.load('game.save')
await ctx.reply("La partie a été rechargée.")
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@bot.command(help="Envoyer un message en tant qu'Orochi.")
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@commands.has_permissions(administrator=True)
async def send(ctx: commands.Context, *, message: str):
await ctx.message.delete()
await ctx.send(message)
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@bot.command(help="Envoyer un message à Philia par la pensée en tant que Brother.")
@commands.has_permissions(administrator=True)
async def brother(ctx: commands.Context, *, message: str):
webhook = await bot.fetch_webhook(bot.config.brother_channel_webhook)
await webhook.send(message)
await ctx.message.reply("Message envoyé.")
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@bot.command(help="Ouvrir les votes")
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@commands.has_permissions(administrator=True)
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async def open(ctx: commands.Context):
game: Game = Game.INSTANCE
current_round = game.rounds[-1]
if game.state == GameState.VOTING:
await ctx.reply("Les votes sont déjà ouverts.")
return
elif game.state == GameState.RESULTS:
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await ctx.reply("Les votes viennent d'être fermés, merci de démarrer un nouveau tour avec `!prepare`.")
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return
# Ensure that each room is configured
for room in current_round.rooms:
if room is None:
await ctx.reply("Les salles ne sont pas configurées.")
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if len(list(room.players)) != 3 or not all(player for player in room.players):
return await ctx.reply(f"La salle {room.room.value} ne contient pas trois joueurs, "
f"merci de finir sa configuration avec `!setup {room.room.value}`.")
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# Send messages to players
for room in current_round.rooms:
votes = list(room.votes)
for i, vote in enumerate(votes):
players = list(vote.players)
other_vote = votes[1 - i]
for j, player in enumerate(players):
if player.score <= 0:
# Player is dead
continue
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other_player = players[1 - j] if len(players) == 2 else None
view = VoteView(timeout=3600)
channel_id = player.private_channel_id
channel = bot.get_channel(channel_id)
message = "Les votes sont ouverts.\n"
message += f"Vous devez aller voter en salle **{room.room.value}**.\n"
if other_player:
message += f"Vous êtes allié⋅e avec **{other_player.name}**.\n"
message += f"Vous affrontez {' et '.join(f'**{adv.name}**' for adv in other_vote.players)}.\n"
message += "Bonne chance !"
await channel.send(message)
await channel.send("Pour voter, utilisez l'un des boutons ci-dessous. Vous pouvez appuyer "
"sur le bouton plusieurs fois, mais seul le premier vote sera enregistré.",
view=view)
game.state = GameState.VOTING
await ctx.reply("Les salles de vote sont ouvertes, les joueur⋅se⋅s peuvent désormais voter.")
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@bot.command(help="Fermer les votes")
@commands.has_permissions(administrator=True)
async def close(ctx: commands.Context):
game: Game = Game.INSTANCE
if game.state != GameState.VOTING:
await ctx.reply("Les votes ne sont pas ouverts.")
return
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game.state = GameState.RESULTS
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current_round = game.rounds[-1]
for room in current_round.rooms:
for vote in room.votes:
if vote.vote is None:
vote.vote = Vote.ALLY
await ctx.send(f"L'équipe **{' et '.join(player.name for player in vote.players)}** "
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f"n'a pas voté en salle **{room.room.value}** et s'est alliée par défaut.")
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for player in game.players.values():
channel = bot.get_channel(player.private_channel_id)
await channel.send("Les votes sont à présent clos ! "
"Rendez-vous dans la salle principale pour découvrir les scores.")
if player.score <= 0:
await channel.send("Tiens ! Vous êtes morts :)")
elif player.score >= 9:
await channel.send("Vous avez plus de 9 points. Vous pouvez désormais passer la porte 9.\n"
"Mais ... Attendrez-vous vos camarades ?")
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await ctx.reply("Les votes ont bien été fermés.")
game.save('game.save')
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@bot.command(help="Préparation du tour suivant")
@commands.has_permissions(administrator=True)
async def prepare(ctx: commands.Context):
game: Game = Game.INSTANCE
if game.state != GameState.RESULTS:
await ctx.reply("Le tour actuel n'est pas terminé.")
return
game.state = GameState.PREPARING
game.rounds.append(Round(
round=len(game.rounds) + 1,
room_a=RoundRoom(
room=Room.A,
vote1=RoundVote(),
vote2=RoundVote(),
),
room_b=RoundRoom(
room=Room.B,
vote1=RoundVote(),
vote2=RoundVote(),
),
room_c=RoundRoom(
room=Room.C,
vote1=RoundVote(),
vote2=RoundVote(),
),
))
game.save('game.save')
await ctx.reply("Le tour suivant est en préparation. Utilisez `!setup A|B|C` pour paramétrer les salles A, B ou C. "
"Dan peut faire la même chose.")
@bot.command(help="Prévisualisation des combats d'un tour")
@commands.has_any_role('IA', 'Dan')
async def preview(ctx: commands.Context):
game: Game = Game.INSTANCE
current_round = game.rounds[-1]
for room in current_round.rooms:
await ctx.send(f"Dans la salle **{room.room.value}**, s'affronteront :\n"
f"- **{' et '.join(str(player or '_personne_') for player in room.vote1.players)}**\n"
f"- **{' et '.join(str(player or '_personne_') for player in room.vote2.players)}**")
@bot.command(help="Préparation d'une salle")
@commands.has_any_role('IA', 'Dan')
async def setup(ctx: commands.Context, room: Room):
game: Game = Game.INSTANCE
current_round = game.rounds[-1]
if game.state != GameState.PREPARING:
return await ctx.reply("Vous ne pouvez pas préparer la salle avant le tour suivant.")
await ctx.reply(f"Préparation de la salle {room.value}.")
match room:
case Room.A:
round_room = current_round.room_a
case Room.B:
round_room = current_round.room_b
case _:
round_room = current_round.room_c
view = PrepareRoomView(round_room, 0, timeout=300)
await ctx.send(f"Veuillez choisir qui s'affrontera seul dans la salle **{room.value}**.", view=view)
if round_room.vote1.player1 is not None:
await ctx.send(f"Attention : **{round_room.vote1.player1.name}** est déjà choisie.")
@bot.command(help="Falsification des votes")
@commands.has_permissions(administrator=True)
async def cheat(ctx: commands.Context, player_name: str, vote: Vote | None):
game: Game = Game.INSTANCE
if game.state != GameState.VOTING:
return await ctx.reply("Les votes ne sont pas ouverts.")
for player in game.players.values():
if player.name.lower() == player_name.lower():
current_player = player
break
else:
return await ctx.reply("Le joueur n'existe pas.")
current_round = game.rounds[-1]
for room in current_round.rooms:
for v in room.votes:
if current_player in v.players:
v.vote = vote
game.save('game.save')
await ctx.reply(f"Le vote de **{current_player.name}** a bien été falsifié (nouveau vote : *{vote}**).")
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class VoteView(disnake.ui.View):
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@disnake.ui.button(label="S'allier", style=disnake.ButtonStyle.green)
async def confirm(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
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if Game.INSTANCE.state != GameState.VOTING:
return await interaction.response.send_message("Les votes ne sont pas ouverts.", ephemeral=True)
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
self.vote(interaction, Vote.ALLY)
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@disnake.ui.button(label="Trahir", style=disnake.ButtonStyle.red)
async def cancel(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
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if Game.INSTANCE.state != GameState.VOTING:
return await interaction.response.send_message("Les votes ne sont pas ouverts.", ephemeral=True)
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
self.vote(interaction, Vote.BETRAY)
def vote(self, interaction: disnake.MessageInteraction, vote: Vote) -> None:
game = Game.INSTANCE
current_round = game.rounds[-1]
current_player: Player | None = None
for player in game.players.values():
if player.private_channel_id == interaction.channel_id:
current_player = player
break
current_vote: RoundVote | None = None
for room in current_round.rooms:
for v in room.votes:
if current_player in v.players:
current_vote = v
break
else:
continue
break
if current_vote.vote is None:
current_vote.vote = vote
game.save('game.save')
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class PrepareRoomView(disnake.ui.View):
def __init__(self, round_room: RoundRoom, player_id: int, *args, **kwargs):
super().__init__(*args, **kwargs)
assert 0 <= player_id < 3
self.round_room = round_room
self.player_id = player_id
for player_name in Config.PLAYERS:
async def choose_player(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
game: Game = Game.INSTANCE
player = game.players[button.label]
current_round = game.rounds[-1]
for room in current_round.rooms:
for vote in room.votes:
if player in vote.players:
replaced_player = None
if room == self.round_room:
match self.player_id:
case 0:
replaced_player = room.vote1.player1
case 1:
replaced_player = room.vote2.player1
case 2:
replaced_player = room.vote2.player2
if replaced_player != player:
await interaction.send(
f"Attention : **{player.name}** était déjà attribué⋅e dans la salle "
f"**{room.room.value}**. Vous devrez probablement la re-configurer.")
if vote.player1 == player:
vote.player1 = None
elif vote.player2 == player:
vote.player2 = None
self.clear_items()
await interaction.send("Choix bien pris en compte.")
await interaction.edit_original_message(view=self)
self.stop()
match self.player_id:
case 0:
self.round_room.vote1.player1 = player
view = PrepareRoomView(self.round_room, 1, timeout=300)
await interaction.send(
f"**{player.name}** se battra seul⋅e. Veuillez désormais choisir contre qui "
"il ou elle se battra.", view=view)
if self.round_room.vote2.player1 is not None:
await interaction.send(
f"Attention : **{self.round_room.vote2.player1.name}** est déjà choisi⋅e."
)
case 1:
self.round_room.vote2.player1 = player
view = PrepareRoomView(self.round_room, 2, timeout=300)
await interaction.send(
f"**{player.name}** se battra contre **{self.round_room.vote1.player1.name}**. "
"Veuillez désormais choisir son partenaire.",
view=view)
if self.round_room.vote2.player2 is not None:
await interaction.send(
f"Attention : **{self.round_room.vote2.player2.name}** est déjà choisi⋅e."
)
case 2:
self.round_room.vote2.player2 = player
await interaction.send(
f"Dans la salle **{round_room.room.value}**, **{round_room.vote1.player1.name}** "
f"affrontera **{round_room.vote2.player1.name}** et **{round_room.vote2.player2.name}**.")
await interaction.send(
"Vous pouvez redéfinir la salle tant que le tour n'est pas lancé. "
"Utilisez !preview pour un récapitulatif des tours.")
game.save('game.save')
game: Game = Game.INSTANCE
current_round = game.rounds[-1]
for room in current_round.rooms:
for player in room.players:
if player is not None and player.name == player_name:
style = disnake.ButtonStyle.danger
break
else:
continue
break
else:
style = disnake.ButtonStyle.primary
button = disnake.ui.Button(style=style, label=player_name)
button.callback = partial(choose_player, self, button)
button._view = self
self.add_item(button)
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def run():
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config = Config.load()
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http.run_web_server()
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logger = logging.getLogger('discord')
logger.setLevel(logging.DEBUG)
handler = logging.FileHandler(filename='../discord.log', encoding='utf-8', mode='w')
handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
logger.addHandler(handler)
bot.config = config
bot.logger = logger
bot.run(config.discord_token)