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	Better complexity
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		@@ -4,10 +4,12 @@ import fr.ynerant.leveleditor.editor.Map;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class RawMap {
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    private List<RawCase> cases;
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    private java.util.Map<Integer, RawCase> cases_map;
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    private int width;
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    private int height;
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    private transient BufferedImage font;
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@@ -36,6 +38,16 @@ public class RawMap {
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        return cases;
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    }
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    public RawCase getCase(int x, int y) {
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        if (cases_map == null) {
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            cases_map = new HashMap<>();
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            for (RawCase c : getCases())
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                cases_map.put(c.getPosY() * width + c.getPosX(), c);
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        }
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        return cases_map.get(y * getWidth() + x);
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    }
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    public int getWidth() {
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        return width;
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    }
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@@ -108,25 +108,15 @@ public class GameFrame extends JFrame {
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        return map;
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    }
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    public RawCase getCase(int x, int y) {
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        for (RawCase c : getMap().getCases()) {
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            if (c.getPosX() == x && c.getPosY() == y)
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                return c;
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        }
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        return null;
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    }
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    public void tick() {
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        if (mobs.isEmpty() && round < 4) {
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            ++round;
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            for (int i = 1; i <= RANDOM.nextInt(16) + 1; ++i) {
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                Mob mob = Mob.getRandomMob();
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                do {
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                do
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                    mob.move(RANDOM.nextInt(getMap().getWidth() / 16), RANDOM.nextInt(getMap().getHeight() / 16));
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                }
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                while (getCase(mob.getX(), mob.getY()).getCollision() != Collision.ANY);
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                getCase(mob.getX(), mob.getY()).setCollision(Collision.PARTIAL);
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                while (getMap().getCase(mob.getX(), mob.getY()).getCollision() != Collision.ANY);
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                getMap().getCase(mob.getX(), mob.getY()).setCollision(Collision.PARTIAL);
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                mobs.add(mob);
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            }
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        }
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@@ -218,7 +208,7 @@ public class GameFrame extends JFrame {
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            if (tower == null || tower.getPrice() > reward)
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                return;
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            RawCase c = getCase(x, y);
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            RawCase c = getMap().getCase(x, y);
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            if (c == null || c.getCollision() != Collision.ANY)
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                return;
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            c.setCollision(Collision.FULL);
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@@ -73,8 +73,8 @@ public abstract class Mob {
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            --tickRemains;
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        else {
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            tickRemains = getSlowness();
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            RawCase c = game.getCase(getX(), getY());
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            RawCase other = game.getCase(getX() - 1, getY());
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            RawCase c = game.getMap().getCase(getX(), getY());
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            RawCase other = game.getMap().getCase(getX() - 1, getY());
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            if (other == null || other.getCollision() == Collision.ANY) {
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                c.setCollision(Collision.ANY);
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                if (other != null)
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