Better complexity
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97d455756e
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c1c438a053
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@ -4,10 +4,12 @@ import fr.ynerant.leveleditor.editor.Map;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class RawMap {
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private List<RawCase> cases;
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private java.util.Map<Integer, RawCase> cases_map;
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private int width;
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private int height;
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private transient BufferedImage font;
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@ -36,6 +38,16 @@ public class RawMap {
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return cases;
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}
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public RawCase getCase(int x, int y) {
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if (cases_map == null) {
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cases_map = new HashMap<>();
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for (RawCase c : getCases())
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cases_map.put(c.getPosY() * width + c.getPosX(), c);
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}
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return cases_map.get(y * getWidth() + x);
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}
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public int getWidth() {
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return width;
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}
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@ -108,25 +108,15 @@ public class GameFrame extends JFrame {
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return map;
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}
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public RawCase getCase(int x, int y) {
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for (RawCase c : getMap().getCases()) {
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if (c.getPosX() == x && c.getPosY() == y)
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return c;
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}
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return null;
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}
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public void tick() {
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if (mobs.isEmpty() && round < 4) {
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++round;
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for (int i = 1; i <= RANDOM.nextInt(16) + 1; ++i) {
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Mob mob = Mob.getRandomMob();
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do {
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do
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mob.move(RANDOM.nextInt(getMap().getWidth() / 16), RANDOM.nextInt(getMap().getHeight() / 16));
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}
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while (getCase(mob.getX(), mob.getY()).getCollision() != Collision.ANY);
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getCase(mob.getX(), mob.getY()).setCollision(Collision.PARTIAL);
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while (getMap().getCase(mob.getX(), mob.getY()).getCollision() != Collision.ANY);
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getMap().getCase(mob.getX(), mob.getY()).setCollision(Collision.PARTIAL);
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mobs.add(mob);
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}
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}
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@ -218,7 +208,7 @@ public class GameFrame extends JFrame {
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if (tower == null || tower.getPrice() > reward)
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return;
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RawCase c = getCase(x, y);
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RawCase c = getMap().getCase(x, y);
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if (c == null || c.getCollision() != Collision.ANY)
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return;
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c.setCollision(Collision.FULL);
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@ -73,8 +73,8 @@ public abstract class Mob {
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--tickRemains;
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else {
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tickRemains = getSlowness();
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RawCase c = game.getCase(getX(), getY());
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RawCase other = game.getCase(getX() - 1, getY());
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RawCase c = game.getMap().getCase(getX(), getY());
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RawCase other = game.getMap().getCase(getX() - 1, getY());
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if (other == null || other.getCollision() == Collision.ANY) {
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c.setCollision(Collision.ANY);
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if (other != null)
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