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@ -157,7 +157,7 @@ Cette tour tire des rayons laser dans les quatre directions et chaque mob reçoi
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* Période : 40
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* Prix : 80
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* Dégâts : 3
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* Dégâts : 3 (8 si améliorée)
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## Implémentation
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README.pdf
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README.pdf
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@ -6,7 +6,7 @@ import fr.ynerant.leveleditor.game.GameFrame
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class LaserTower(override val x: Int, override val y: Int) extends Tower(x, y) {
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override def getName = "lasertower"
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override def getDamagePerShot = 3
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override def getDamagePerShot = if (isUpgraded) 8 else 3
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override def getPeriod = 40
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