traintrape-moi/client/components/GameProvider.tsx

83 lines
3.5 KiB
TypeScript

import { useAuth } from '@/hooks/useAuth'
import { useDownloadChallengeActions } from '@/hooks/useChallengeActions'
import { useDownloadChallenges } from '@/hooks/useChallenges'
import { useGame, useUpdateActiveChallengeId, useUpdateGameState, useUpdateMoney } from '@/hooks/useGame'
import { useDownloadTrains } from '@/hooks/useTrain'
import { isAuthValid } from '@/utils/features/auth/authSlice'
import { ChallengeActionPayload } from '@/utils/features/challengeActions/challengeActionsSlice'
import { Challenge } from '@/utils/features/challenges/challengesSlice'
import { useQuery } from '@tanstack/react-query'
import { ReactNode, useEffect } from 'react'
export default function GameProvider({ children }: { children: ReactNode }) {
const auth = useAuth()
const game = useGame()
const updateGameState = useUpdateGameState()
const updateMoney = useUpdateMoney()
const updateActiveChallengeId = useUpdateActiveChallengeId()
const downloadTrains = useDownloadTrains()
const downloadChallenges = useDownloadChallenges()
const downloadChallengeActions = useDownloadChallengeActions()
const gameQuery = useQuery({
queryKey: ['get-game', auth.token],
queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/game/`, {
headers: { "Authorization": `Bearer ${auth.token}` }}
).then(resp => resp.json()),
enabled: isAuthValid(auth),
refetchInterval: 5000,
})
useEffect(() => {
if (gameQuery.isSuccess && gameQuery.data)
updateGameState(gameQuery.data)
}, [gameQuery.status, gameQuery.dataUpdatedAt])
const playerQuery = useQuery({
queryKey: ['get-player', game.playerId, auth.token],
queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/players/${game.playerId}/`, {
headers: { "Authorization": `Bearer ${auth.token}` }}
).then(resp => resp.json()),
enabled: isAuthValid(auth) && !!game.playerId,
refetchInterval: 5000,
})
useEffect(() => {
if (playerQuery.isSuccess && playerQuery.data) {
updateMoney(playerQuery.data.money)
updateActiveChallengeId(playerQuery.data.activeChallengeId)
}
}, [playerQuery.status, playerQuery.dataUpdatedAt])
const trainsQuery = useQuery({
queryKey: ['get-trains', game.playerId, auth.token],
queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/trains/?playerId=${game.playerId}&size=10000`, {
headers: { "Authorization": `Bearer ${auth.token}` }}
).then(resp => resp.json()),
enabled: isAuthValid(auth) && !!game.playerId,
refetchInterval: 5000,
})
useEffect(() => {
if (trainsQuery.isSuccess && trainsQuery.data)
downloadTrains(trainsQuery.data)
}, [trainsQuery.status, trainsQuery.dataUpdatedAt])
const challengesQuery = useQuery({
queryKey: ['get-challenges', game.playerId, auth.token],
queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/challenges/?size=10000`, {
headers: { "Authorization": `Bearer ${auth.token}` }}
).then(resp => resp.json()),
enabled: isAuthValid(auth) && !!game.playerId,
refetchInterval: 5000,
})
useEffect(() => {
if (challengesQuery.isSuccess && challengesQuery.data) {
downloadChallenges(challengesQuery.data)
const dataWithPlayerActions = challengesQuery.data.data.filter(
(challenge: (Challenge & {action: ChallengeActionPayload | null})) => challenge.action !== null && challenge.action.playerId === game.playerId)
downloadChallengeActions({ data: dataWithPlayerActions })
}
}, [challengesQuery.status, challengesQuery.dataUpdatedAt])
return <>
{children}
</>
}