traintrape-moi/client/components/Map.tsx

183 lines
7.6 KiB
TypeScript

import { FontAwesome5, MaterialIcons } from '@expo/vector-icons'
import MapLibreGL, { Camera, FillLayer, LineLayer, MapView, PointAnnotation, RasterLayer, RasterSource, ShapeSource, UserLocation, UserTrackingMode } from '@maplibre/maplibre-react-native'
import { useQuery } from '@tanstack/react-query'
import { circle } from '@turf/circle'
import { reverseGeocodeAsync } from 'expo-location'
import React, { useEffect, useMemo, useState } from 'react'
import { StyleSheet } from 'react-native'
import { Button, Dialog, FAB, Portal, Text } from 'react-native-paper'
import { useAuth } from '@/hooks/useAuth'
import { useGame } from '@/hooks/useGame'
import { useLastOwnLocation, useLastPlayerLocations } from '@/hooks/useLocation'
import { isAuthValid } from '@/utils/features/auth/authSlice'
import { Player } from '@/utils/features/game/gameSlice'
import { PlayerLocation } from '@/utils/features/location/locationSlice'
export default function Map() {
const [followUser, setFollowUser] = useState(true)
return (
<>
<MapWrapper followUser={followUser} setFollowUser={setFollowUser} />
<FollowUserButton key={'follow-userr-btn-component'} followUser={followUser} setFollowUser={setFollowUser} />
</>
)
}
type FollowUserProps = {
followUser: boolean,
setFollowUser: React.Dispatch<React.SetStateAction<boolean>>,
}
function MapWrapper({ followUser, setFollowUser }: FollowUserProps) {
const [displayedPlayerId, setDisplayedPlayerId] = useState<number | null>(null)
return (
<>
<MapComponent followUser={followUser} setFollowUser={setFollowUser} setDisplayedPlayerId={setDisplayedPlayerId} />
<Portal>
<PlayerLocationDialog displayedPlayerId={displayedPlayerId} onDismiss={() => setDisplayedPlayerId(null)} />
</Portal>
</>
)
}
type MapComponentProps = {
followUser?: boolean,
setFollowUser: React.Dispatch<React.SetStateAction<boolean>>,
setDisplayedPlayerId: React.Dispatch<React.SetStateAction<number | null>>
}
function MapComponent({ followUser, setFollowUser, setDisplayedPlayerId }: MapComponentProps) {
MapLibreGL.setAccessToken(null)
const userLocation = useLastOwnLocation()
return (
<MapView
logoEnabled={false}
compassViewPosition={2}
style={styles.map}
styleURL="https://openmaptiles.geo.data.gouv.fr/styles/osm-bright/style.json">
{userLocation && <Camera
defaultSettings={{centerCoordinate: [userLocation?.coords.longitude, userLocation?.coords.latitude], zoomLevel: 15}}
followUserLocation={followUser}
followUserMode={UserTrackingMode.Follow}
followZoomLevel={16}
onUserTrackingModeChange={(event) => {
if (followUser && !event.nativeEvent.payload.followUserLocation)
setFollowUser(false)
}} />}
<RasterSource id="railwaymap-source" tileUrlTemplates={["https://a.tiles.openrailwaymap.org/standard/{z}/{x}/{y}.png"]}></RasterSource>
<RasterLayer id="railwaymap-layer" sourceID="railwaymap-source" style={{rasterOpacity: 0.7}} />
<UserLocation animated={true} renderMode="native" androidRenderMode="compass" showsUserHeadingIndicator={true} />
<PlayerLocationsMarkers setDisplayedPlayerId={setDisplayedPlayerId} />
</MapView>
)
}
function PlayerLocationsMarkers({ setDisplayedPlayerId }: { setDisplayedPlayerId: React.Dispatch<React.SetStateAction<number | null>> }) {
const game = useGame()
const lastPlayerLocations = useLastPlayerLocations()
return lastPlayerLocations ? lastPlayerLocations
.filter(() => !game.currentRunner || !game.gameStarted)
.filter(playerLoc => playerLoc.playerId !== game.playerId)
.map(playerLoc => <PlayerLocationMarker key={`player-${playerLoc.playerId}-loc`} playerLocation={playerLoc} setDisplayedPlayerId={setDisplayedPlayerId} />) : <></>
}
function PlayerLocationMarker({ playerLocation, setDisplayedPlayerId }: { playerLocation: PlayerLocation, setDisplayedPlayerId: React.Dispatch<React.SetStateAction<number | null>> }) {
const accuracyCircle = useMemo(() => circle([playerLocation.longitude, playerLocation.latitude], playerLocation.accuracy, {steps: 64, units: 'meters'}), [playerLocation])
return <>
<ShapeSource
id={`accuracy-radius-${playerLocation.playerId}`}
shape={accuracyCircle} />
<FillLayer
id={`accuracy-radius-fill-${playerLocation.playerId}`}
sourceID={`accuracy-radius-${playerLocation.playerId}`}
style={{fillOpacity: 0.4, fillColor: 'pink'}}
aboveLayerID="railwaymap-layer" />
<LineLayer
id={`accuracy-radius-border-${playerLocation.playerId}`}
sourceID={`accuracy-radius-${playerLocation.playerId}`}
style={{lineOpacity: 0.4, lineColor: 'red'}}
aboveLayerID={`accuracy-radius-fill-${playerLocation.playerId}`} />
<PointAnnotation id={`player-location-marker-${playerLocation.playerId}`}
coordinate={[playerLocation.longitude, playerLocation.latitude]}
onSelected={() => { setDisplayedPlayerId(playerLocation.playerId) }}>
<FontAwesome5 name="map-marker-alt" size={24} color="red" />
</PointAnnotation>
</>
}
const styles = StyleSheet.create({
map: {
flex: 1,
alignSelf: 'stretch',
}
})
function FollowUserButton({ followUser, setFollowUser }: FollowUserProps) {
return (
<FAB
key={'follow-user-btn'}
style={{ position: 'absolute', right: 25, bottom: 25 }}
icon={(props) => <MaterialIcons name={followUser ? 'my-location' : 'location-searching'} {...props} />}
onPress={() => setFollowUser(followUser => !followUser)} />
)
}
function PlayerLocationDialog({ displayedPlayerId, onDismiss }: { displayedPlayerId: number | null, onDismiss: () => void }) {
const auth = useAuth()
const lastPlayerLocations = useLastPlayerLocations()
const playersQuery = useQuery({
queryKey: ['get-players', auth.token],
queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/players/`, {
headers: { "Authorization": `Bearer ${auth.token}` }}
).then(resp => resp.json()),
enabled: isAuthValid(auth),
initialData: { data: [], meta: { currentPage: 0, lastPage: 0, nextPage: 0, prevPage: 0, total: 0, totalPerPage: 0 } },
})
const displayedPlayerLoc = useMemo(() => {
return lastPlayerLocations.find(loc => loc.playerId === displayedPlayerId)
}, [displayedPlayerId, lastPlayerLocations])
const displayedPlayerName = useMemo(() => {
if (!playersQuery.isSuccess || !displayedPlayerId)
return "Chargement…"
const player: Player | undefined = playersQuery.data.data.find((player: Player) => player.id === displayedPlayerId)
if (!player)
return "Chargement…"
return player.name
}, [displayedPlayerId, playersQuery])
const [address, setAddress] = useState("Adresse inconnue")
useEffect(() => {
if (!displayedPlayerLoc)
return setAddress("Adresse inconnue")
reverseGeocodeAsync(displayedPlayerLoc).then(addresses => setAddress(addresses[0].formattedAddress ?? "Adresse inconnue"))
}, [displayedPlayerLoc])
return (
<Dialog visible={displayedPlayerId !== null} onDismiss={onDismiss}>
<Dialog.Title>{displayedPlayerName}</Dialog.Title>
<Dialog.Content>
<Text>
Dernière position : {new Date(displayedPlayerLoc?.timestamp ?? 0).toLocaleString()}
</Text>
<Text>
Précision : {displayedPlayerLoc?.accuracy.toPrecision(3)} m
</Text>
<Text>
Adresse estimée : {address}
</Text>
</Dialog.Content>
<Dialog.Actions>
<Button onPress={onDismiss}>
Fermer
</Button>
</Dialog.Actions>
</Dialog>
)
}