import { useGame } from "@/hooks/useGame" import { FontAwesome6 } from "@expo/vector-icons" import { useEffect, useMemo, useState } from "react" import { View } from "react-native" import { Banner, MD3Colors, ProgressBar, Text } from "react-native-paper" export default function FreeChaseBanner() { const game = useGame() const chaseFreeTime = game.chaseFreeTime const chaser = game.gameStarted && !game.currentRunner && chaseFreeTime !== null const chaseFreeDate = useMemo(() => new Date(chaseFreeTime || 0), [chaseFreeTime]) const chaseFreePretty = chaseFreeDate.toLocaleTimeString(undefined, { hour: '2-digit', minute: '2-digit' }) const [remainingTime, setRemainingTime] = useState(0) const prettyRemainingTime = useMemo(() => `${Math.floor(remainingTime / 60).toString().padStart(2, '0')}:${Math.floor(remainingTime % 60).toString().padStart(2, '0')}`, [remainingTime]) const iconName = useMemo(() => { switch (Math.abs(Math.floor(remainingTime) % 4)) { case 0: return 'hourglass-empty' case 1: return 'hourglass-end' case 2: return 'hourglass-half' case 3: return 'hourglass-start' } }, [remainingTime]) useEffect(() => { const now = new Date().getTime() if (!chaser || (chaseFreeTime < now && remainingTime < 0)) return const interval = setInterval(() => setRemainingTime(Math.floor(chaseFreeTime - new Date().getTime()) / 1000), 1000) return () => clearInterval(interval) }, [game.gameStarted, game.currentRunner, chaseFreeDate]) return ( 0} animatedValue={1 - remainingTime / (45 * 60)} color={'green'} style={{ height: 6 }} /> 0} icon={({ size }) => } style={{ backgroundColor: MD3Colors.secondary40 }}> Vous pourrez commencer la poursuite à {chaseFreePretty}. Temps restant : {prettyRemainingTime} ) }