Les pénalités ne se suivent pas d'une tentative à une autre

This commit is contained in:
Emmy D'Anello 2024-12-14 13:35:09 +01:00
parent 979362d012
commit cb1222d9cf
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
3 changed files with 7 additions and 1 deletions

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@ -101,7 +101,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
const activeChallenge: ChallengeAction | undefined = challengeActions
.find(challengeAction => challengeAction.penaltyStart && challengeAction.penaltyEnd
&& challengeAction.penaltyStart <= now && now <= challengeAction.penaltyEnd)
if (!activeChallenge || !game.currentRunner)
if (!activeChallenge || !game.currentRunner || game.runId !== activeChallenge.runId)
updatePenalty({ penaltyStart: null, penaltyEnd: null })
else if (activeChallenge && (activeChallenge.penaltyStart !== game.penaltyStart || activeChallenge.penaltyEnd)) {
updatePenalty({ penaltyStart: activeChallenge.penaltyStart, penaltyEnd: activeChallenge.penaltyEnd })

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@ -9,6 +9,7 @@ export interface ChallengeAction {
end: number | null, // date
penaltyStart: number | null, // date
penaltyEnd: number | null, // date
runId: number,
}
export interface ActionsState {
@ -28,6 +29,7 @@ export interface ChallengeActionPayload {
end: string | null,
penaltyStart: string | null,
penaltyEnd: string | null,
runId: number,
}
export interface ChallengeActionsPayload {
@ -51,6 +53,7 @@ export const challengeActionsSlice = createSlice({
end: dlChallenge.action.end ? new Date(dlChallenge.action.end).getTime() : null,
penaltyStart: dlChallenge.action.penaltyStart ? new Date(dlChallenge.action.penaltyStart).getTime() : null,
penaltyEnd: dlChallenge.action.penaltyEnd ? new Date(dlChallenge.action.penaltyEnd).getTime() : null,
runId: dlChallenge.action.runId,
})
}
state.challengeActions.sort((c1, c2) => c2.id - c1.id)

View File

@ -22,6 +22,7 @@ export interface PenaltyPayload {
export interface GameState {
playerId: number | null
runId: number | null
gameStarted: boolean
money: number
currentRunner: boolean
@ -33,6 +34,7 @@ export interface GameState {
const initialState: GameState = {
playerId: null,
runId: null,
gameStarted: false,
money: 0,
currentRunner: false,
@ -58,6 +60,7 @@ export const gameSlice = createSlice({
updateGameState: (state, action: PayloadAction<GamePayload>) => {
const game: GamePayload = action.payload
state.gameStarted = game.started
state.runId = game.currentRunId
state.currentRunner = state.playerId === game.currentRun?.runnerId
if (state.currentRunner)
state.chaseFreeTime = null