Ajout structure de jeu
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@ -7,11 +7,19 @@ CREATE TABLE "Player" (
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"name" TEXT NOT NULL,
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"password" TEXT NOT NULL,
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"money" INTEGER NOT NULL DEFAULT 0,
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"currentRunner" BOOLEAN NOT NULL DEFAULT false,
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CONSTRAINT "Player_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "Game" (
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"id" SERIAL NOT NULL,
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"started" BOOLEAN NOT NULL DEFAULT false,
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"currentRunnerId" INTEGER,
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CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "Geolocation" (
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"id" SERIAL NOT NULL,
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@ -82,6 +90,9 @@ CREATE TABLE "MoneyUpdate" (
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-- CreateIndex
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CREATE UNIQUE INDEX "Player_name_key" ON "Player"("name");
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-- CreateIndex
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CREATE UNIQUE INDEX "Game_currentRunnerId_key" ON "Game"("currentRunnerId");
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-- CreateIndex
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CREATE UNIQUE INDEX "Challenge_title_key" ON "Challenge"("title");
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@ -94,6 +105,9 @@ CREATE UNIQUE INDEX "MoneyUpdate_actionId_key" ON "MoneyUpdate"("actionId");
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-- CreateIndex
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CREATE UNIQUE INDEX "MoneyUpdate_tripId_key" ON "MoneyUpdate"("tripId");
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-- AddForeignKey
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ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunnerId_fkey" FOREIGN KEY ("currentRunnerId") REFERENCES "Player"("id") ON DELETE SET NULL ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "Geolocation" ADD CONSTRAINT "Geolocation_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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@ -12,11 +12,18 @@ model Player {
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name String @unique
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password String
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money Int @default(0)
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currentRunner Boolean @default(false)
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actions ChallengeAction[]
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geolocations Geolocation[]
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moneyUpdates MoneyUpdate[]
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trips TrainTrip[]
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runningGame Game?
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}
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model Game {
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id Int @id @default(autoincrement())
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started Boolean @default(false)
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currentRunner Player? @relation(fields: [currentRunnerId], references: [id])
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currentRunnerId Int? @unique
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}
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model Geolocation {
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@ -4,6 +4,7 @@ import * as bcrypt from 'bcrypt'
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const prisma = new PrismaClient()
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async function main() {
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const game = await prisma.game.create({ data: {} })
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const emmyPassword = await bcrypt.hash("Emmy", 10)
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const emmy = await prisma.player.upsert({
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where: { id: 1 },
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@ -17,7 +18,7 @@ async function main() {
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update: { name: 'Tamina' },
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create: { name: 'Tamina', password: taminaPassword },
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})
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console.log({ emmy, tamina })
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console.log({ game, emmy, tamina })
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}
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main()
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@ -8,9 +8,10 @@ import { ChallengesModule } from './challenges/challenges.module'
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import { ChallengeActionsModule } from './challenge-actions/challenge-actions.module'
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import { TrainsModule } from './trains/trains.module'
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import { MoneyUpdatesModule } from './money-updates/money-updates.module'
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import { GameModule } from './game/game.module'
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@Module({
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imports: [PrismaModule, PlayersModule, AuthModule, GeolocationsModule, ChallengesModule, ChallengeActionsModule, TrainsModule, MoneyUpdatesModule],
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imports: [PrismaModule, AuthModule, PlayersModule, GameModule, GeolocationsModule, ChallengesModule, ChallengeActionsModule, TrainsModule, MoneyUpdatesModule],
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providers: [PrismaService],
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})
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export class AppModule {}
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@ -4,8 +4,8 @@ import { ApiOkResponse, ApiTags } from '@nestjs/swagger'
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import { AuthEntity } from './entity/auth.entity'
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import { LoginDto } from './dto/login.dto'
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@Controller('auth')
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@ApiTags('auth')
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@Controller('auth')
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export class AuthController {
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constructor(private readonly authService: AuthService) {}
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17
server/src/game/entities/game.entity.ts
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17
server/src/game/entities/game.entity.ts
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@ -0,0 +1,17 @@
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import { ApiProperty } from "@nestjs/swagger"
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import { Game } from "@prisma/client"
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export class GameEntity implements Game {
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constructor(partial: Partial<GameEntity>) {
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Object.assign(this, partial)
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}
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@ApiProperty({ description: "Identifiant unique du jeu" })
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id: number
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@ApiProperty({ description: "Est-ce que la partie est en cours" })
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started: boolean
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@ApiProperty({ description: "Identifiant de læ joueur⋅se en course" })
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currentRunnerId: number
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}
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server/src/game/game.controller.spec.ts
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server/src/game/game.controller.spec.ts
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@ -0,0 +1,20 @@
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import { Test, TestingModule } from '@nestjs/testing'
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import { GameController } from './game.controller'
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import { GameService } from './game.service'
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describe('GameController', () => {
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let controller: GameController
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beforeEach(async () => {
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const module: TestingModule = await Test.createTestingModule({
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controllers: [GameController],
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providers: [GameService],
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}).compile()
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controller = module.get<GameController>(GameController)
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})
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it('should be defined', () => {
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expect(controller).toBeDefined()
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})
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})
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19
server/src/game/game.controller.ts
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19
server/src/game/game.controller.ts
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import { Controller, Get, UseGuards } from '@nestjs/common'
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import { GameService } from './game.service'
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import { JwtAuthGuard } from 'src/auth/jwt-auth.guard'
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import { ApiBearerAuth, ApiOkResponse, ApiUnauthorizedResponse } from '@nestjs/swagger'
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import { GameEntity } from './entities/game.entity'
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@Controller('game')
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export class GameController {
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constructor(private readonly gameService: GameService) {}
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@Get()
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@UseGuards(JwtAuthGuard)
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@ApiBearerAuth()
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@ApiOkResponse({ type: GameEntity })
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@ApiUnauthorizedResponse({ description: "Non authentifié⋅e" })
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async find() {
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return new GameEntity(await this.gameService.find())
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}
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}
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11
server/src/game/game.module.ts
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11
server/src/game/game.module.ts
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import { Module } from '@nestjs/common'
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import { GameService } from './game.service'
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import { GameController } from './game.controller'
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import { PrismaModule } from 'src/prisma/prisma.module'
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@Module({
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controllers: [GameController],
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providers: [GameService],
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imports: [PrismaModule],
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})
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export class GameModule {}
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server/src/game/game.service.spec.ts
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server/src/game/game.service.spec.ts
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import { Test, TestingModule } from '@nestjs/testing'
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import { GameService } from './game.service'
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describe('GameService', () => {
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let service: GameService
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beforeEach(async () => {
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const module: TestingModule = await Test.createTestingModule({
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providers: [GameService],
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}).compile()
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service = module.get<GameService>(GameService)
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})
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it('should be defined', () => {
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expect(service).toBeDefined()
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})
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})
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server/src/game/game.service.ts
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11
server/src/game/game.service.ts
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import { Injectable } from '@nestjs/common'
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import { PrismaService } from 'src/prisma/prisma.service'
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@Injectable()
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export class GameService {
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constructor (private prisma: PrismaService) {}
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async find() {
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return await this.prisma.game.findUnique({ where: { id: 1 } })
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}
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}
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@ -18,7 +18,4 @@ export class PlayerEntity implements Player {
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@ApiProperty({description: "Nombre de jetons dont dispose actuellement læ joueur⋅se"})
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money: number
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@ApiProperty({description: "Est-ce que cet⋅te joueur⋅se est cellui actuellement en course"})
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currentRunner: boolean
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}
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