Ajout structure de jeu

This commit is contained in:
Emmy D'Anello 2024-12-08 16:34:06 +01:00
parent 0d96b78c33
commit b93b8b4c04
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
12 changed files with 124 additions and 8 deletions

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@ -7,11 +7,19 @@ CREATE TABLE "Player" (
"name" TEXT NOT NULL,
"password" TEXT NOT NULL,
"money" INTEGER NOT NULL DEFAULT 0,
"currentRunner" BOOLEAN NOT NULL DEFAULT false,
CONSTRAINT "Player_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Game" (
"id" SERIAL NOT NULL,
"started" BOOLEAN NOT NULL DEFAULT false,
"currentRunnerId" INTEGER,
CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Geolocation" (
"id" SERIAL NOT NULL,
@ -82,6 +90,9 @@ CREATE TABLE "MoneyUpdate" (
-- CreateIndex
CREATE UNIQUE INDEX "Player_name_key" ON "Player"("name");
-- CreateIndex
CREATE UNIQUE INDEX "Game_currentRunnerId_key" ON "Game"("currentRunnerId");
-- CreateIndex
CREATE UNIQUE INDEX "Challenge_title_key" ON "Challenge"("title");
@ -94,6 +105,9 @@ CREATE UNIQUE INDEX "MoneyUpdate_actionId_key" ON "MoneyUpdate"("actionId");
-- CreateIndex
CREATE UNIQUE INDEX "MoneyUpdate_tripId_key" ON "MoneyUpdate"("tripId");
-- AddForeignKey
ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunnerId_fkey" FOREIGN KEY ("currentRunnerId") REFERENCES "Player"("id") ON DELETE SET NULL ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "Geolocation" ADD CONSTRAINT "Geolocation_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;

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@ -12,11 +12,18 @@ model Player {
name String @unique
password String
money Int @default(0)
currentRunner Boolean @default(false)
actions ChallengeAction[]
geolocations Geolocation[]
moneyUpdates MoneyUpdate[]
trips TrainTrip[]
runningGame Game?
}
model Game {
id Int @id @default(autoincrement())
started Boolean @default(false)
currentRunner Player? @relation(fields: [currentRunnerId], references: [id])
currentRunnerId Int? @unique
}
model Geolocation {

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@ -4,6 +4,7 @@ import * as bcrypt from 'bcrypt'
const prisma = new PrismaClient()
async function main() {
const game = await prisma.game.create({ data: {} })
const emmyPassword = await bcrypt.hash("Emmy", 10)
const emmy = await prisma.player.upsert({
where: { id: 1 },
@ -17,7 +18,7 @@ async function main() {
update: { name: 'Tamina' },
create: { name: 'Tamina', password: taminaPassword },
})
console.log({ emmy, tamina })
console.log({ game, emmy, tamina })
}
main()

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@ -8,9 +8,10 @@ import { ChallengesModule } from './challenges/challenges.module'
import { ChallengeActionsModule } from './challenge-actions/challenge-actions.module'
import { TrainsModule } from './trains/trains.module'
import { MoneyUpdatesModule } from './money-updates/money-updates.module'
import { GameModule } from './game/game.module'
@Module({
imports: [PrismaModule, PlayersModule, AuthModule, GeolocationsModule, ChallengesModule, ChallengeActionsModule, TrainsModule, MoneyUpdatesModule],
imports: [PrismaModule, AuthModule, PlayersModule, GameModule, GeolocationsModule, ChallengesModule, ChallengeActionsModule, TrainsModule, MoneyUpdatesModule],
providers: [PrismaService],
})
export class AppModule {}

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@ -4,8 +4,8 @@ import { ApiOkResponse, ApiTags } from '@nestjs/swagger'
import { AuthEntity } from './entity/auth.entity'
import { LoginDto } from './dto/login.dto'
@Controller('auth')
@ApiTags('auth')
@Controller('auth')
export class AuthController {
constructor(private readonly authService: AuthService) {}

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@ -0,0 +1,17 @@
import { ApiProperty } from "@nestjs/swagger"
import { Game } from "@prisma/client"
export class GameEntity implements Game {
constructor(partial: Partial<GameEntity>) {
Object.assign(this, partial)
}
@ApiProperty({ description: "Identifiant unique du jeu" })
id: number
@ApiProperty({ description: "Est-ce que la partie est en cours" })
started: boolean
@ApiProperty({ description: "Identifiant de læ joueur⋅se en course" })
currentRunnerId: number
}

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@ -0,0 +1,20 @@
import { Test, TestingModule } from '@nestjs/testing'
import { GameController } from './game.controller'
import { GameService } from './game.service'
describe('GameController', () => {
let controller: GameController
beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({
controllers: [GameController],
providers: [GameService],
}).compile()
controller = module.get<GameController>(GameController)
})
it('should be defined', () => {
expect(controller).toBeDefined()
})
})

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@ -0,0 +1,19 @@
import { Controller, Get, UseGuards } from '@nestjs/common'
import { GameService } from './game.service'
import { JwtAuthGuard } from 'src/auth/jwt-auth.guard'
import { ApiBearerAuth, ApiOkResponse, ApiUnauthorizedResponse } from '@nestjs/swagger'
import { GameEntity } from './entities/game.entity'
@Controller('game')
export class GameController {
constructor(private readonly gameService: GameService) {}
@Get()
@UseGuards(JwtAuthGuard)
@ApiBearerAuth()
@ApiOkResponse({ type: GameEntity })
@ApiUnauthorizedResponse({ description: "Non authentifié⋅e" })
async find() {
return new GameEntity(await this.gameService.find())
}
}

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@ -0,0 +1,11 @@
import { Module } from '@nestjs/common'
import { GameService } from './game.service'
import { GameController } from './game.controller'
import { PrismaModule } from 'src/prisma/prisma.module'
@Module({
controllers: [GameController],
providers: [GameService],
imports: [PrismaModule],
})
export class GameModule {}

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@ -0,0 +1,18 @@
import { Test, TestingModule } from '@nestjs/testing'
import { GameService } from './game.service'
describe('GameService', () => {
let service: GameService
beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({
providers: [GameService],
}).compile()
service = module.get<GameService>(GameService)
})
it('should be defined', () => {
expect(service).toBeDefined()
})
})

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@ -0,0 +1,11 @@
import { Injectable } from '@nestjs/common'
import { PrismaService } from 'src/prisma/prisma.service'
@Injectable()
export class GameService {
constructor (private prisma: PrismaService) {}
async find() {
return await this.prisma.game.findUnique({ where: { id: 1 } })
}
}

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@ -18,7 +18,4 @@ export class PlayerEntity implements Player {
@ApiProperty({description: "Nombre de jetons dont dispose actuellement læ joueur⋅se"})
money: number
@ApiProperty({description: "Est-ce que cet⋅te joueur⋅se est cellui actuellement en course"})
currentRunner: boolean
}