Correction masquage bandeau pourchasseuse
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@ -7,7 +7,7 @@ import { Banner, MD3Colors, ProgressBar, Text } from "react-native-paper"
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export default function FreeChaseBanner() {
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const game = useGame()
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const chaseFreeTime = game.chaseFreeTime
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const stunChase = game.gameStarted && !game.currentRunner && chaseFreeTime !== null
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const chaser = !game.gameStarted && !game.currentRunner && chaseFreeTime !== null
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const chaseFreeDate = useMemo(() => new Date(chaseFreeTime || 0), [chaseFreeTime])
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const chaseFreePretty = chaseFreeDate.toLocaleTimeString(undefined, { hour: '2-digit', minute: '2-digit' })
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const [remainingTime, setRemainingTime] = useState(0)
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@ -22,21 +22,22 @@ export default function FreeChaseBanner() {
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}, [remainingTime])
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useEffect(() => {
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if (!stunChase)
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const now = new Date().getTime()
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if (!chaser || (chaseFreeTime < now && remainingTime < 0))
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return
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const interval = setInterval(() => setRemainingTime(Math.floor((chaseFreeDate.getTime() - new Date().getTime()) / 1000)), 1000)
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const interval = setInterval(() => setRemainingTime(Math.floor(chaseFreeTime - now) / 1000), 1000)
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return () => clearInterval(interval)
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}, [stunChase, chaseFreeDate])
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}, [game.gameStarted, game.currentRunner, chaseFreeDate])
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return (
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<View>
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<ProgressBar
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visible={stunChase}
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visible={chaser && remainingTime > 0}
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animatedValue={1 - remainingTime / (45 * 60)}
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color={'green'}
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style={{ height: 6 }} />
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<Banner
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visible={stunChase}
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visible={chaser && remainingTime > 0}
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icon={({ size }) => <FontAwesome6 name={iconName} size={size} color={MD3Colors.secondary90} />}
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style={{ backgroundColor: MD3Colors.secondary40 }}>
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<View>
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@ -86,8 +86,9 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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&& challengeAction.penaltyStart <= now && now <= challengeAction.penaltyEnd)
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if (!activeChallenge || !game.currentRunner)
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updatePenalty({ penaltyStart: null, penaltyEnd: null })
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else if (activeChallenge && (activeChallenge.penaltyStart !== game.penaltyStart || activeChallenge.penaltyEnd))
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else if (activeChallenge && (activeChallenge.penaltyStart !== game.penaltyStart || activeChallenge.penaltyEnd)) {
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updatePenalty({ penaltyStart: activeChallenge.penaltyStart, penaltyEnd: activeChallenge.penaltyEnd })
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}
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}, [game.currentRunner, challengeActions])
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return <>
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