Pénalité lorsqu'on échoue un défi
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@ -70,7 +70,7 @@ function ChallengeScreenBody() {
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challenge={currentChallenge}
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onSuccess={() => { setLoading(true); endChallenge.mutate({ success: true }) }}
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onFail={() => endChallenge.mutate({ success: false })} />}
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{!loading && !currentChallenge && game.currentRunner && <>
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{!loading && !game.penaltyEnd && !currentChallenge && game.currentRunner && <>
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<Banner
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visible={!currentChallenge && game.currentRunner && !loading}
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icon='cancel'
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@ -29,7 +29,7 @@ export default function ChallengeCard({ challenge, onSuccess, onFail, onDelete,
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</View>
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<View style={{ flexWrap: 'wrap', flexDirection: 'row', justifyContent: 'space-around', padding: 15 }}>
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{onFail && <Button key='failBtn' mode='outlined' icon='cancel' onPress={() => onFail()}>
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Passer
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Échouer
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</Button>}
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{onSuccess && <Button key='successBtn' mode='contained' icon='check' onPress={() => onSuccess()}>
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Terminer
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@ -1,10 +1,10 @@
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import { useAuth } from '@/hooks/useAuth'
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import { useDownloadChallengeActions } from '@/hooks/useChallengeActions'
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import { useChallengeActions, useDownloadChallengeActions } from '@/hooks/useChallengeActions'
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import { useDownloadChallenges } from '@/hooks/useChallenges'
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import { useGame, useUpdateActiveChallengeId, useUpdateGameState, useUpdateMoney } from '@/hooks/useGame'
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import { useGame, useUpdateActiveChallengeId, useUpdateGameState, useUpdateMoney, useUpdatePenalty } from '@/hooks/useGame'
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import { useDownloadTrains } from '@/hooks/useTrain'
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import { isAuthValid } from '@/utils/features/auth/authSlice'
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import { ChallengeActionPayload } from '@/utils/features/challengeActions/challengeActionsSlice'
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import { ChallengeAction, ChallengeActionPayload } from '@/utils/features/challengeActions/challengeActionsSlice'
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import { Challenge } from '@/utils/features/challenges/challengesSlice'
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import { useQuery } from '@tanstack/react-query'
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import { ReactNode, useEffect } from 'react'
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@ -12,7 +12,9 @@ import { ReactNode, useEffect } from 'react'
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export default function GameProvider({ children }: { children: ReactNode }) {
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const auth = useAuth()
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const game = useGame()
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const challengeActions = useChallengeActions()
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const updateGameState = useUpdateGameState()
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const updatePenalty = useUpdatePenalty()
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const updateMoney = useUpdateMoney()
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const updateActiveChallengeId = useUpdateActiveChallengeId()
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const downloadTrains = useDownloadTrains()
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@ -77,6 +79,17 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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}
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}, [challengesQuery.status, challengesQuery.dataUpdatedAt])
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useEffect(() => {
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const now = new Date().getTime()
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const activeChallenge: ChallengeAction | undefined = challengeActions.challengeActions
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.find(challengeAction => challengeAction.penaltyStart && challengeAction.penaltyEnd
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&& challengeAction.penaltyStart <= now && now <= challengeAction.penaltyEnd)
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if (!activeChallenge || !game.currentRunner)
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updatePenalty({ penaltyStart: null, penaltyEnd: null })
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else if (activeChallenge && (activeChallenge.penaltyStart !== game.penaltyStart || activeChallenge.penaltyEnd))
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updatePenalty({ penaltyStart: activeChallenge.penaltyStart, penaltyEnd: activeChallenge.penaltyEnd })
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}, [game.currentRunner, challengeActions])
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return <>
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{children}
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</>
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@ -41,7 +41,7 @@ export default function PenaltyBanner() {
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</Banner>
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<ProgressBar
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visible={hasPenalty}
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animatedValue={1 - remainingTime / (3 * 60)}
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animatedValue={1 - remainingTime / (30 * 60)}
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color={MD3Colors.error40}
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style={{ height: 6 }} />
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</View>
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@ -1,5 +1,5 @@
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import { useAppDispatch, useAppSelector } from "./useStore"
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import { GamePayload, setPlayerId, updateActiveChallengeId, updateGameState, updateMoney } from "@/utils/features/game/gameSlice"
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import { GamePayload, PenaltyPayload, setPlayerId, updateActiveChallengeId, updateGameState, updateMoney, updatePenalty } from "@/utils/features/game/gameSlice"
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export const useGame = () => useAppSelector((state) => state.game)
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export const useSetPlayerId = () => {
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@ -18,3 +18,7 @@ export const useUpdateGameState = () => {
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const dispatch = useAppDispatch()
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return (game: GamePayload) => dispatch(updateGameState(game))
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}
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export const useUpdatePenalty = () => {
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const dispatch = useAppDispatch()
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return (penalty: PenaltyPayload) => dispatch(updatePenalty(penalty))
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}
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@ -1,5 +1,4 @@
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import { createSlice, PayloadAction } from '@reduxjs/toolkit'
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import { ChallengeAction } from '../challengeActions/challengeActionsSlice'
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export interface RunPayload {
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id: number
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@ -16,6 +15,11 @@ export interface GamePayload {
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currentRun: RunPayload | null
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}
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export interface PenaltyPayload {
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penaltyStart: number | null
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penaltyEnd: number | null
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}
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export interface GameState {
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playerId: number | null
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gameStarted: boolean
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@ -59,10 +63,14 @@ export const gameSlice = createSlice({
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state.chaseFreeTime = null
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else if (game.currentRun)
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state.chaseFreeTime = new Date(game.currentRun?.start).getTime() + 45 * 60 * 1000
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},
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updatePenalty: (state, action: PayloadAction<PenaltyPayload>) => {
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state.penaltyStart = action.payload.penaltyStart
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state.penaltyEnd = action.payload.penaltyEnd
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}
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},
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})
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export const { setPlayerId, updateMoney, updateActiveChallengeId, updateGameState } = gameSlice.actions
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export const { setPlayerId, updateMoney, updateActiveChallengeId, updateGameState, updatePenalty } = gameSlice.actions
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export default gameSlice.reducer
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