Passage du délai de mise à jour des données depuis le serveur à 15 secondes
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@ -1,3 +1,4 @@
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import { Constants } from '@/constants/Constants'
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import { useAuth } from '@/hooks/useAuth'
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import { useChallengeActions, useDownloadChallengeActions } from '@/hooks/useChallengeActions'
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import { useDownloadChallenges } from '@/hooks/useChallenges'
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@ -31,7 +32,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: isAuthValid(auth),
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (gameQuery.isSuccess && gameQuery.data)
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@ -44,7 +45,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: isAuthValid(auth) && !!game.playerId,
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (playerQuery.isSuccess && playerQuery.data) {
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@ -60,7 +61,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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).then(resp => resp.json()),
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enabled: isAuthValid(auth) && !!game.playerId,
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initialData: { data: [], meta: { currentPage: 0, lastPage: 0, nextPage: 0, prevPage: 0, total: 0, totalPerPage: 0 } },
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (trainsQuery.isSuccess && trainsQuery.data)
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@ -74,7 +75,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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).then(resp => resp.json()),
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enabled: isAuthValid(auth),
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initialData: { data: [], meta: { currentPage: 0, lastPage: 0, nextPage: 0, prevPage: 0, total: 0, totalPerPage: 0 } },
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (challengesQuery.isSuccess && challengesQuery.data) {
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@ -91,7 +92,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: isAuthValid(auth) && !!game.playerId,
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (moneyUpdatesQuery.isSuccess && moneyUpdatesQuery.data)
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@ -8,6 +8,7 @@ import { useQuery } from '@tanstack/react-query'
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import { isAuthValid } from '@/utils/features/auth/authSlice'
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import { socket } from '@/utils/socket'
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import { PlayerLocation } from '@/utils/features/location/locationSlice'
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import { Constants } from '@/constants/Constants'
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export default function GeolocationProvider({ children }: { children: ReactNode }) {
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useStartGeolocationServiceEffect()
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@ -43,7 +44,7 @@ export default function GeolocationProvider({ children }: { children: ReactNode
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}).then(resp => resp.json()),
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initialData: [],
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enabled: isAuthValid(auth),
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refetchInterval: 5000,
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refetchInterval: Constants.QUERY_REFETCH_INTERVAL * 1000,
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})
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useEffect(() => {
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if (lastLocationsQuery.isSuccess && lastLocationsQuery.data)
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@ -1,3 +1,4 @@
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export const Constants = {
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MIN_DELAY_LOCATION_SENT: 20
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MIN_DELAY_LOCATION_SENT: 20,
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QUERY_REFETCH_INTERVAL: 15,
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}
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