La bannière de pénalité tient compte des vraies données et est animée
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import { FontAwesome6 } from "@expo/vector-icons";
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import { View } from "react-native";
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import { Banner, MD3Colors, ProgressBar, Text } from "react-native-paper";
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import { useGame } from "@/hooks/useGame"
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import { FontAwesome6 } from "@expo/vector-icons"
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import { useEffect, useMemo, useState } from "react"
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import { View } from "react-native"
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import { Banner, MD3Colors, ProgressBar, Text } from "react-native-paper"
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export default function PenaltyBanner() {
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const game = useGame()
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const penaltyEnd = game.penaltyEnd
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const hasPenalty = penaltyEnd !== null
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const penaltyEndDate = useMemo(() => new Date(penaltyEnd || 0), [penaltyEnd])
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const penaltyEndPretty = penaltyEndDate.toLocaleTimeString(undefined, { hour: '2-digit', minute: '2-digit' })
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const [remainingTime, setRemainingTime] = useState(0)
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const prettyRemainingTime = useMemo(() => `${Math.floor(remainingTime / 60).toString().padStart(2, '0')}:${Math.floor(remainingTime % 60).toString().padStart(2, '0')}`, [remainingTime])
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const iconName = useMemo(() => {
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switch (Math.abs(remainingTime % 4)) {
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case 0: return 'hourglass-empty'
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case 1: return 'hourglass-end'
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case 2: return 'hourglass-half'
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case 3: return 'hourglass-start'
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}
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}, [remainingTime])
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useEffect(() => {
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if (!hasPenalty)
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return
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const interval = setInterval(() => setRemainingTime(Math.floor((penaltyEndDate.getTime() - new Date().getTime()) / 1000)), 1000)
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return () => clearInterval(interval)
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}, [hasPenalty, penaltyEndDate])
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return (
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<View>
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<Banner
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visible={true}
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icon={({ size }) => <FontAwesome6 name='hourglass-half' size={size} color={MD3Colors.tertiary80} />}
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visible={hasPenalty}
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icon={({ size }) => <FontAwesome6 name={iconName} size={size} color={MD3Colors.tertiary80} />}
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style={{ backgroundColor: MD3Colors.primary30 }}>
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<View>
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<Text variant='titleMedium'>Vous avez actuellement une pénalité jusqu'à 18h45.</Text>
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<Text variant='titleSmall'>Temps restant : 14:43</Text>
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<Text variant='titleMedium'>Vous avez actuellement une pénalité jusqu'à {penaltyEndPretty}.</Text>
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<Text variant='titleSmall'>Temps restant : {prettyRemainingTime}</Text>
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</View>
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</Banner>
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<ProgressBar animatedValue={0.67} color={MD3Colors.error40} style={{ height: 6 }} />
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<ProgressBar
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visible={hasPenalty}
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animatedValue={1 - remainingTime / (3 * 60)}
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color={MD3Colors.error40}
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style={{ height: 6 }} />
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</View>
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)
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}
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