traintrape-moi/client/hooks/useGame.ts

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import { useAppDispatch, useAppSelector } from "./useStore"
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import { GamePayload, PenaltyPayload, setPlayerId, updateActiveChallengeId, updateGameState, updateMoney, updatePenalty } from "@/utils/features/game/gameSlice"
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export const useGame = () => useAppSelector((state) => state.game)
export const useSetPlayerId = () => {
const dispath = useAppDispatch()
return (playerId: number) => dispath(setPlayerId(playerId))
}
export const useUpdateMoney = () => {
const dispatch = useAppDispatch()
return (money: number) => dispatch(updateMoney(money))
}
export const useUpdateActiveChallengeId = () => {
const dispatch = useAppDispatch()
return (challengeActionId: number) => dispatch(updateActiveChallengeId(challengeActionId))
}
export const useUpdateGameState = () => {
const dispatch = useAppDispatch()
return (game: GamePayload) => dispatch(updateGameState(game))
}
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export const useUpdatePenalty = () => {
const dispatch = useAppDispatch()
return (penalty: PenaltyPayload) => dispatch(updatePenalty(penalty))
}