traintrape-moi/client/utils/features/game/gameSlice.ts

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import { createSlice, PayloadAction } from '@reduxjs/toolkit'
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import { Accuracy } from 'expo-location'
import * as SecureStore from '@/utils/SecureStore'
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export interface RunPayload {
id: number
gameId: number
runnerId: number
start: string
end: string | null
}
export interface GamePayload {
id: number
started: boolean
currentRunId: number | null
currentRun: RunPayload | null
}
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export interface PenaltyPayload {
penaltyStart: number | null
penaltyEnd: number | null
}
export interface Player {
id: number
name: string
money: number
activeChallengeId: number | null
}
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export interface GameState {
playerId: number | null
runId: number | null
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gameStarted: boolean
money: number
currentRunner: boolean
activeChallengeId: number | null
chaseFreeTime: number | null // date
penaltyStart: number | null // date
penaltyEnd: number | null //date
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settings: Settings
}
export interface Settings {
locationAccuracy: Accuracy | null
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}
const initialState: GameState = {
playerId: null,
runId: null,
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gameStarted: false,
money: 0,
currentRunner: false,
activeChallengeId: null,
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chaseFreeTime: null,
penaltyStart: null,
penaltyEnd: null,
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settings: {
locationAccuracy: Accuracy.Highest,
}
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}
export const gameSlice = createSlice({
name: 'game',
initialState: initialState,
reducers: {
setPlayerId: (state, action: PayloadAction<number>) => {
state.playerId = action.payload
},
updateMoney: (state, action: PayloadAction<number>) => {
state.money = action.payload
},
updateActiveChallengeId: (state, action: PayloadAction<number | null>) => {
state.activeChallengeId = action.payload
},
updateGameState: (state, action: PayloadAction<GamePayload>) => {
const game: GamePayload = action.payload
state.gameStarted = game.started
state.runId = game.currentRunId
state.currentRunner = state.playerId === game.currentRun?.runnerId
if (state.currentRunner)
state.chaseFreeTime = null
else if (game.currentRun)
state.chaseFreeTime = new Date(game.currentRun?.start).getTime() + 45 * 60 * 1000
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},
updatePenalty: (state, action: PayloadAction<PenaltyPayload>) => {
state.penaltyStart = action.payload.penaltyStart
state.penaltyEnd = action.payload.penaltyEnd
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},
setLocationAccuracy: (state, action: PayloadAction<Accuracy | null>) => {
state.settings.locationAccuracy = action.payload
SecureStore.setItem('locationAccuracy', action.payload?.toString() ?? 'null')
}
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},
})
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export const { setLocationAccuracy, setPlayerId, updateMoney, updateActiveChallengeId, updateGameState, updatePenalty } = gameSlice.actions
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export default gameSlice.reducer