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	✨ don't draw problems that can't be accepted
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		@@ -222,7 +222,7 @@ class Phase:
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    async def dice(self, ctx: Context, author, dice):
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        raise UnwantedCommand()
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    async def choose_problem(self, ctx: Context, author, problem):
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    async def choose_problem(self, ctx: Context, author):
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        raise UnwantedCommand()
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    async def accept(self, ctx: Context, author, yes):
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@@ -319,7 +319,7 @@ class TiragePhase(Phase):
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    def available(self, problem):
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        return all(team.accepted_problems[self.round] != problem for team in self.teams)
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    async def choose_problem(self, ctx: Context, author, problem):
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    async def choose_problem(self, ctx: Context, author):
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        team = self.current_team
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        if self.team_for(author) != team:
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            raise UnwantedCommand(
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@@ -337,6 +337,12 @@ class TiragePhase(Phase):
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                "ou de le refuser (`!no)`."
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            )
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        # Choose an *available* problem
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        problems = [
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            p for p in PROBLEMS if self.available(p) and not p in team.accepted_problems
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        ]
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        problem = random.choice(problems)
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        await ctx.send(f"{team.mention} a tiré **{problem}** !")
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        if not self.available(problem):
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            await ctx.send(
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