squirrel-battle/squirrelbattle/tests/mapgeneration_test.py

57 lines
2.0 KiB
Python

# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import unittest
from random import randint
from typing import List
from squirrelbattle.interfaces import Map, Tile
from squirrelbattle.mapgeneration import broguelike
from squirrelbattle.display.texturepack import TexturePack
class TestBroguelike(unittest.TestCase):
def setUp(self) -> None:
self.generator = broguelike.Generator()
self.stom = lambda x : Map.load_from_string("0 0\n" + x)
self.mtos = lambda x : x.draw_string(TexturePack.ASCII_PACK)
def test_dist(self):
m = self.stom(".. ..\n ... ")
distance = broguelike.dist(m.tiles, 0, 0, 0, 4)
self.assertEqual(distance, 6)
m = self.stom(". .")
distance = broguelike.dist(m.tiles, 0, 0, 0, 2)
self.assertEqual(distance, -1)
def is_connex(self, grid: List[List[Tile]]) -> bool:
h, w = len(grid), len(grid[0])
y, x = randint(0, h - 1), randint(0, w - 1)
while not (grid[y][x].can_walk()):
y, x = randint(0, h - 1), randint(0, w - 1)
queue = Map.neighbourhood(grid, y, x)
while queue:
y, x = queue.pop()
if grid[y][x].can_walk():
grid[y][x] = Tile.WALL
queue += Map.neighbourhood(grid, y, x)
return not any([t.can_walk() for row in grid for t in row])
def test_build_doors(self):
m = self.stom(". .\n. .\n. .\n")
self.assertFalse(self.generator.build_door(m.tiles, 1, 1, 0, 1, 2))
def test_connexity(self) -> None:
m = self.generator.run()
self.assertTrue(self.is_connex(m.tiles))
def test_loops(self) -> None:
m = self.stom(3*".. ..\n")
self.generator.add_loop(m.tiles, 1, 3)
s = self.mtos(m)
self.assertEqual(s, ".. ..\n.......\n.. ..")
self.assertFalse(self.generator.add_loop(m.tiles, 0, 0))
m = self.stom("...\n. .\n...")
self.assertFalse(self.generator.add_loop(m.tiles, 1, 1))