squirrel-battle/dungeonbattle/display/display.py

58 lines
1.8 KiB
Python

import curses
from typing import Any, Union
from dungeonbattle.tests.screen import FakePad
from dungeonbattle.display.mapdisplay import MapDisplay
from dungeonbattle.display.statsdisplay import StatsDisplay
from dungeonbattle.display.menudisplay import MenuDisplay
from dungeonbattle.interfaces import Map
from dungeonbattle.entities.player import Player
class Display:
player: Player
def __init__(self, screen: Any, m: Map, texture: Any):
self.screen = screen
self.texture = texture
self.map = m
self.mapdisplay = MapDisplay(self.map, self.texture, self.rows * 4//5, self.cols)
self.statsdisplay = StatsDisplay(self.rows//5, self.cols, self.rows * 4//5, 0)
def refresh(self, m : Map, p : Player) -> None:
self.map = m
self.player = p
self.mapdisplay.refresh(self.map, self.player)
self.statsdisplay.refresh(self.player)
# self.menudisplay.refresh(self.position)
def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
return curses.newpad(height, width) if self.screen else FakePad()
def ensure_resized(self, *pads) -> bool:
"""
If the window got resized, ensure that the pads are also resized.
"""
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
for pad in pads:
pad.resize(y, x)
if self.screen and curses.is_term_resized(self.rows, self.cols):
curses.resizeterm(y, x)
return True
return False
@property
def rows(self) -> int:
return curses.LINES if self.screen else 42
@property
def height(self) -> int:
return self.rows
@property
def cols(self) -> int:
return curses.COLS if self.screen else 42
@property
def width(self) -> int:
return self.cols