153 lines
5.0 KiB
Python
153 lines
5.0 KiB
Python
from random import randint
|
|
from typing import Any, Optional
|
|
import json
|
|
import os
|
|
import sys
|
|
|
|
from .entities.player import Player
|
|
from .enums import GameMode, KeyValues, DisplayActions
|
|
from .interfaces import Map, Logs
|
|
from .resources import ResourceManager
|
|
from .settings import Settings
|
|
from . import menus
|
|
from typing import Callable
|
|
|
|
|
|
class Game:
|
|
"""
|
|
The game object controls all actions in the game.
|
|
"""
|
|
map: Map
|
|
player: Player
|
|
# display_actions is a display interface set by the bootstrapper
|
|
display_actions: Callable[[DisplayActions], None]
|
|
|
|
def __init__(self) -> None:
|
|
"""
|
|
Init the game.
|
|
"""
|
|
self.state = GameMode.MAINMENU
|
|
self.main_menu = menus.MainMenu()
|
|
self.settings_menu = menus.SettingsMenu()
|
|
self.settings = Settings()
|
|
self.settings.load_settings()
|
|
self.settings.write_settings()
|
|
self.settings_menu.update_values(self.settings)
|
|
self.logs = Logs()
|
|
|
|
def new_game(self) -> None:
|
|
"""
|
|
Create a new game on the screen.
|
|
"""
|
|
# TODO generate a new map procedurally
|
|
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
|
self.map.logs = self.logs
|
|
self.logs.clear()
|
|
self.player = Player()
|
|
self.map.add_entity(self.player)
|
|
self.player.move(self.map.start_y, self.map.start_x)
|
|
self.map.spawn_random_entities(randint(3, 10))
|
|
|
|
def run(self, screen: Any) -> None:
|
|
"""
|
|
Main infinite loop.
|
|
We wait for the player's action, then we do what that should be done
|
|
when the given key gets pressed.
|
|
"""
|
|
while True: # pragma no cover
|
|
screen.clear()
|
|
screen.refresh()
|
|
self.display_actions(DisplayActions.REFRESH)
|
|
key = screen.getkey()
|
|
self.handle_key_pressed(
|
|
KeyValues.translate_key(key, self.settings), key)
|
|
|
|
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
|
|
-> None:
|
|
"""
|
|
Indicates what should be done when the given key is pressed,
|
|
according to the current game state.
|
|
"""
|
|
if self.state == GameMode.PLAY:
|
|
self.handle_key_pressed_play(key)
|
|
elif self.state == GameMode.MAINMENU:
|
|
self.handle_key_pressed_main_menu(key)
|
|
elif self.state == GameMode.SETTINGS:
|
|
self.settings_menu.handle_key_pressed(key, raw_key, self)
|
|
self.display_actions(DisplayActions.REFRESH)
|
|
|
|
def handle_key_pressed_play(self, key: KeyValues) -> None:
|
|
"""
|
|
In play mode, arrows or zqsd move the main character.
|
|
"""
|
|
if key == KeyValues.UP:
|
|
if self.player.move_up():
|
|
self.map.tick()
|
|
elif key == KeyValues.DOWN:
|
|
if self.player.move_down():
|
|
self.map.tick()
|
|
elif key == KeyValues.LEFT:
|
|
if self.player.move_left():
|
|
self.map.tick()
|
|
elif key == KeyValues.RIGHT:
|
|
if self.player.move_right():
|
|
self.map.tick()
|
|
elif key == KeyValues.SPACE:
|
|
self.state = GameMode.MAINMENU
|
|
|
|
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
|
"""
|
|
In the main menu, we can navigate through options.
|
|
"""
|
|
if key == KeyValues.DOWN:
|
|
self.main_menu.go_down()
|
|
if key == KeyValues.UP:
|
|
self.main_menu.go_up()
|
|
if key == KeyValues.ENTER:
|
|
option = self.main_menu.validate()
|
|
if option == menus.MainMenuValues.START:
|
|
self.new_game()
|
|
self.display_actions(DisplayActions.UPDATE)
|
|
self.state = GameMode.PLAY
|
|
if option == menus.MainMenuValues.RESUME:
|
|
self.state = GameMode.PLAY
|
|
elif option == menus.MainMenuValues.SAVE:
|
|
self.save_game()
|
|
elif option == menus.MainMenuValues.LOAD:
|
|
self.load_game()
|
|
elif option == menus.MainMenuValues.SETTINGS:
|
|
self.state = GameMode.SETTINGS
|
|
elif option == menus.MainMenuValues.EXIT:
|
|
sys.exit(0)
|
|
|
|
def save_state(self) -> dict:
|
|
"""
|
|
Saves the game to a dictionary
|
|
"""
|
|
return self.map.save_state()
|
|
|
|
def load_state(self, d: dict) -> None:
|
|
"""
|
|
Loads the game from a dictionary
|
|
"""
|
|
self.map.load_state(d)
|
|
# noinspection PyTypeChecker
|
|
self.player = self.map.find_entities(Player)[0]
|
|
self.display_actions(DisplayActions.UPDATE)
|
|
|
|
def load_game(self) -> None:
|
|
"""
|
|
Loads the game from a file
|
|
"""
|
|
file_path = ResourceManager.get_config_path("save.json")
|
|
if os.path.isfile(file_path):
|
|
with open(file_path, "r") as f:
|
|
self.load_state(json.loads(f.read()))
|
|
|
|
def save_game(self) -> None:
|
|
"""
|
|
Saves the game to a file
|
|
"""
|
|
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
|
f.write(json.dumps(self.save_state()))
|