189 lines
8.2 KiB
Python
189 lines
8.2 KiB
Python
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import Any, List
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from .display import Display, HorizontalSplit, MessageDisplay, VerticalSplit
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from .gamedisplay import LogsDisplay, MapDisplay, StatsDisplay
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from .menudisplay import ChestInventoryDisplay, CreditsDisplay, \
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MainMenuDisplay, PlayerInventoryDisplay, \
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SettingsMenuDisplay, StoreInventoryDisplay
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from .texturepack import TexturePack
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from ..enums import DisplayActions
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from ..game import Game, GameMode
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class DisplayManager:
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def __init__(self, screen: Any, g: Game):
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self.game = g
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self.screen = screen
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay = MapDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.logsdisplay = LogsDisplay(screen, pack)
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self.playerinventorydisplay = PlayerInventoryDisplay(screen, pack)
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self.storeinventorydisplay = StoreInventoryDisplay(screen, pack)
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self.chestinventorydisplay = ChestInventoryDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
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self.messagedisplay = MessageDisplay(screen, pack)
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self.hbar = HorizontalSplit(screen, pack)
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self.vbar = VerticalSplit(screen, pack)
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self.creditsdisplay = CreditsDisplay(screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay, self.settingsmenudisplay,
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self.logsdisplay, self.messagedisplay,
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self.playerinventorydisplay,
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self.storeinventorydisplay, self.creditsdisplay,
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self.chestinventorydisplay]
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self.update_game_components()
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def handle_display_action(self, action: DisplayActions, *params) -> None:
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"""
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Handles the differents values of display action.
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"""
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if action == DisplayActions.REFRESH:
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self.refresh()
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elif action == DisplayActions.UPDATE:
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self.update_game_components()
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elif action == DisplayActions.MOUSE:
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self.handle_mouse_click(*params)
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def update_game_components(self) -> None:
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"""
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The game state was updated.
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Trigger all displays of these modifications.
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"""
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int, attr: int) -> None:
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"""
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Handles the mouse clicks.
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"""
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displays = self.refresh()
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display = None
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for d in displays:
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top_y, top_x, height, width = d.y, d.x, d.height, d.width
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if top_y <= y < top_y + height and top_x <= x < top_x + width:
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# The click coordinates correspond to the coordinates
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# of that display
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display = d
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if display:
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display.handle_click(y - display.y, x - display.x, attr, self.game)
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def refresh(self) -> List[Display]:
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"""
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Refreshes all components on the screen.
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"""
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displays = []
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY \
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or self.game.state == GameMode.STORE\
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or self.game.state == GameMode.CHEST:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.mapdisplay.pack.tile_width
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* (self.cols * 4 // 5
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// self.mapdisplay.pack.tile_width),
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resize_pad=False)
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self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
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self.rows, self.cols // 5 - 1)
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self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
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self.rows // 5 - 1, self.cols * 4 // 5)
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self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
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self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
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displays += [self.mapdisplay, self.statsdisplay, self.logsdisplay,
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self.hbar, self.vbar]
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if self.game.state == GameMode.INVENTORY:
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self.playerinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.STORE:
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self.storeinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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self.playerinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (10 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.storeinventorydisplay)
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.CHEST:
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self.chestinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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self.playerinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (10 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.chestinventorydisplay)
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.mainmenudisplay)
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elif self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.settingsmenudisplay)
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elif self.game.state == GameMode.CREDITS:
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self.creditsdisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.creditsdisplay)
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if self.game.message:
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height, width = 0, 0
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for line in self.game.message.split("\n"):
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height += 1
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width = max(width, len(line))
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y = pack.tile_width * (self.rows - height) // (2 * pack.tile_width)
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x = pack.tile_width * ((self.cols - width) // (2 * pack.tile_width))
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self.messagedisplay.refresh(y, x, height, width)
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displays.append(self.messagedisplay)
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self.resize_window()
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return displays
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def resize_window(self) -> bool:
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"""
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When the window is resized, ensures that the screen size is updated.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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if self.screen and curses.is_term_resized(self.rows,
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self.cols): # pragma: nocover
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curses.resizeterm(y, x)
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return True
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return False
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@property
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def rows(self) -> int:
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"""
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Overwrites the native curses attribute of the same name,
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for testing purposes.
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"""
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return curses.LINES if self.screen else 42
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@property
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def cols(self) -> int:
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"""
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Overwrites the native curses attribute of the same name,
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for testing purposes.
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"""
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return curses.COLS if self.screen else 42
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