eac9057f31
# Conflicts: # squirrelbattle/entities/items.py # squirrelbattle/interfaces.py # squirrelbattle/tests/game_test.py
155 lines
3.5 KiB
Python
155 lines
3.5 KiB
Python
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import Any, Union, Tuple
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class TexturePack:
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"""
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A class to handle displaying several textures.
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"""
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_packs = dict()
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name: str
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tile_width: int
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tile_fg_color: Union[int, Tuple[int, int, int]]
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tile_fg_visible_color: Union[int, Tuple[int, int, int]]
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tile_bg_color: Union[int, Tuple[int, int, int]]
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entity_fg_color: Union[int, Tuple[int, int, int]]
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entity_bg_color: Union[int, Tuple[int, int, int]]
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BODY_SNATCH_POTION: str
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BOMB: str
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BOW: str
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CHEST: str
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CHESTPLATE: str
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EAGLE: str
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EMPTY: str
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FIRE_BALL_STAFF: str
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FLOOR: str
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HAZELNUT: str
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HEART: str
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HEDGEHOG: str
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HELMET: str
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MERCHANT: str
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PLAYER: str
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RABBIT: str
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RING_OF_CRITICAL_DAMAGE: str
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RING_OF_MORE_EXPERIENCE: str
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RULER: str
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SCROLL_OF_DAMAGE: str
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SCROLL_OF_WEAKENING: str
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SHIELD: str
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SUNFLOWER: str
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SWORD: str
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TEDDY_BEAR: str
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TIGER: str
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TRUMPET: str
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WALL: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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def __init__(self, name: str, **kwargs):
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self.name = name
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self.__dict__.update(**kwargs)
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TexturePack._packs[name] = self
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def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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@classmethod
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def get_pack(cls, name: str) -> "TexturePack":
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return cls._packs[name.lower()]
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@classmethod
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def get_next_pack_name(cls, name: str) -> str:
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return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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tile_width=1,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
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BOMB='ç',
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BOW=')',
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CHEST='□',
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CHESTPLATE='(',
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EAGLE='µ',
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EMPTY=' ',
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EXPLOSION='%',
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FIRE_BALL_STAFF=':',
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FLOOR='.',
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LADDER='H',
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HAZELNUT='¤',
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HEART='❤',
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HEDGEHOG='*',
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HELMET='0',
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MERCHANT='M',
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MONOCLE='ô',
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PLAYER='@',
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RABBIT='Y',
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RING_OF_CRITICAL_DAMAGE='o',
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RING_OF_MORE_EXPERIENCE='o',
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RULER='\\',
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SHIELD='D',
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SUNFLOWER='I',
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SWORD='\u2020',
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TEDDY_BEAR='8',
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TIGER='n',
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TRUMPET='/',
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WALL='#',
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SCROLL_OF_DAMAGE=']',
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SCROLL_OF_WEAKENING=']',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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tile_width=2,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=(1000, 1000, 1000),
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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BOW='🏹',
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CHEST='🧰',
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CHESTPLATE='🦺',
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EAGLE='🦅',
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EMPTY=' ',
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EXPLOSION='💥',
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FIRE_BALL_STAFF='🪄',
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FLOOR='██',
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LADDER=('🪜', curses.COLOR_WHITE, (1000, 1000, 1000),
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curses.COLOR_WHITE, (1000, 1000, 1000)),
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
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HELMET='⛑️ ',
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PLAYER='🐿️ ️',
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MERCHANT='🦜',
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MONOCLE='🧐',
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RABBIT='🐇',
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RING_OF_CRITICAL_DAMAGE='💍',
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RING_OF_MORE_EXPERIENCE='💍',
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RULER='📏',
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SHIELD='🛡️ ',
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SUNFLOWER='🌻',
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SWORD='🗡️ ',
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TEDDY_BEAR='🧸',
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TIGER='🐅',
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TRUMPET='🎺',
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WALL='🧱',
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SCROLL_OF_DAMAGE='📜',
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SCROLL_OF_WEAKENING='📜',
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)
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