95 lines
2.6 KiB
Python
95 lines
2.6 KiB
Python
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
|
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
from enum import auto, Enum
|
|
from typing import Optional
|
|
|
|
from squirrelbattle.settings import Settings
|
|
|
|
# This file contains a few useful enumeration classes used elsewhere in the code
|
|
|
|
|
|
class DisplayActions(Enum):
|
|
"""
|
|
Display actions options for the callable displayaction Game uses
|
|
It just calls the same action on the display object displayaction refers to.
|
|
"""
|
|
REFRESH = auto()
|
|
UPDATE = auto()
|
|
MOUSE = auto()
|
|
|
|
|
|
class GameMode(Enum):
|
|
"""
|
|
Game mode options.
|
|
"""
|
|
MAINMENU = auto()
|
|
PLAY = auto()
|
|
SETTINGS = auto()
|
|
INVENTORY = auto()
|
|
STORE = auto()
|
|
CHEST = auto()
|
|
CREDITS = auto()
|
|
|
|
|
|
class KeyValues(Enum):
|
|
"""
|
|
Key values options used in the game.
|
|
"""
|
|
UP = auto()
|
|
DOWN = auto()
|
|
LEFT = auto()
|
|
RIGHT = auto()
|
|
ENTER = auto()
|
|
INVENTORY = auto()
|
|
USE = auto()
|
|
EQUIP = auto()
|
|
DROP = auto()
|
|
SPACE = auto()
|
|
CHAT = auto()
|
|
WAIT = auto()
|
|
LADDER = auto()
|
|
LAUNCH = auto()
|
|
DANCE = auto()
|
|
|
|
@staticmethod
|
|
def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
|
|
"""
|
|
Translates the raw string key into an enum value that we can use.
|
|
"""
|
|
if key in (settings.KEY_DOWN_SECONDARY,
|
|
settings.KEY_DOWN_PRIMARY):
|
|
return KeyValues.DOWN
|
|
elif key in (settings.KEY_LEFT_PRIMARY,
|
|
settings.KEY_LEFT_SECONDARY):
|
|
return KeyValues.LEFT
|
|
elif key in (settings.KEY_RIGHT_PRIMARY,
|
|
settings.KEY_RIGHT_SECONDARY):
|
|
return KeyValues.RIGHT
|
|
elif key in (settings.KEY_UP_PRIMARY,
|
|
settings.KEY_UP_SECONDARY):
|
|
return KeyValues.UP
|
|
elif key == settings.KEY_ENTER:
|
|
return KeyValues.ENTER
|
|
elif key == settings.KEY_INVENTORY:
|
|
return KeyValues.INVENTORY
|
|
elif key == settings.KEY_USE:
|
|
return KeyValues.USE
|
|
elif key == settings.KEY_EQUIP:
|
|
return KeyValues.EQUIP
|
|
elif key == settings.KEY_DROP:
|
|
return KeyValues.DROP
|
|
elif key == ' ':
|
|
return KeyValues.SPACE
|
|
elif key == settings.KEY_CHAT:
|
|
return KeyValues.CHAT
|
|
elif key == settings.KEY_WAIT:
|
|
return KeyValues.WAIT
|
|
elif key == settings.KEY_LADDER:
|
|
return KeyValues.LADDER
|
|
elif key == settings.KEY_LAUNCH:
|
|
return KeyValues.LAUNCH
|
|
elif key == settings.KEY_DANCE:
|
|
return KeyValues.DANCE
|
|
return None
|