175 lines
5.8 KiB
Python
175 lines
5.8 KiB
Python
import unittest
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from squirrelbattle.entities.items import Bomb, Heart, Item
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from squirrelbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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class TestEntities(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Load example map that can be used in tests.
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"""
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self.map = Map.load("squirrelbattle/assets/example_map.txt")
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self.player = Player()
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self.map.add_entity(self.player)
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self.player.move(self.map.start_y, self.map.start_x)
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def test_basic_entities(self) -> None:
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"""
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Test some random stuff with basic entities.
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"""
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entity = Entity()
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entity.move(42, 64)
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self.assertEqual(entity.y, 42)
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self.assertEqual(entity.x, 64)
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self.assertIsNone(entity.act(self.map))
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other_entity = Entity()
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other_entity.move(45, 68)
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self.assertEqual(entity.distance_squared(other_entity), 25)
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self.assertEqual(entity.distance(other_entity), 5)
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def test_fighting_entities(self) -> None:
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"""
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Test some random stuff with fighting entities.
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"""
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entity = Beaver()
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self.map.add_entity(entity)
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self.assertEqual(entity.maxhealth, 20)
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self.assertEqual(entity.maxhealth, entity.health)
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self.assertEqual(entity.strength, 2)
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for _ in range(9):
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertTrue(entity.dead)
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entity = Rabbit()
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self.map.add_entity(entity)
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entity.move(15, 44)
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# Move randomly
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self.map.tick()
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self.assertFalse(entity.y == 15 and entity.x == 44)
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# Move to the player
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entity.move(3, 6)
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self.map.tick()
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self.assertTrue(entity.y == 2 and entity.x == 6)
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# Rabbit should fight
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old_health = self.player.health
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self.map.tick()
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertEqual(old_health - entity.strength, self.player.health)
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# Fight the rabbit
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old_health = entity.health
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self.player.move_down()
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self.assertEqual(entity.health, old_health - self.player.strength)
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self.assertFalse(entity.dead)
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old_health = entity.health
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self.player.move_down()
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self.assertEqual(entity.health, old_health - self.player.strength)
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self.assertFalse(entity.dead)
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old_health = entity.health
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self.player.move_down()
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self.assertEqual(entity.health, old_health - self.player.strength)
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self.assertTrue(entity.dead)
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self.assertGreaterEqual(self.player.current_xp, 3)
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def test_items(self) -> None:
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"""
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Test some random stuff with items.
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"""
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item = Item()
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self.map.add_entity(item)
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self.assertFalse(item.held)
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item.hold(self.player)
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self.assertTrue(item.held)
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item.drop(2, 6)
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self.assertEqual(item.y, 2)
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self.assertEqual(item.x, 6)
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# Pick up item
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self.player.move_down()
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self.assertTrue(item.held)
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self.assertEqual(item.held_by, self.player)
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self.assertIn(item, self.player.inventory)
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self.assertNotIn(item, self.map.entities)
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def test_bombs(self) -> None:
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"""
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Test some random stuff with bombs.
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"""
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item = Bomb()
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hedgehog = Hedgehog()
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teddy_bear = TeddyBear()
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self.map.add_entity(item)
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self.map.add_entity(hedgehog)
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self.map.add_entity(teddy_bear)
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hedgehog.health = 2
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teddy_bear.health = 2
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hedgehog.move(41, 42)
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teddy_bear.move(42, 41)
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item.act(self.map)
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self.assertFalse(hedgehog.dead)
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self.assertFalse(teddy_bear.dead)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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self.assertTrue(hedgehog.dead)
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self.assertTrue(teddy_bear.dead)
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bomb_state = item.save_state()
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self.assertEqual(bomb_state["damage"], item.damage)
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def test_hearts(self) -> None:
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"""
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Test some random stuff with hearts.
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"""
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item = Heart()
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self.map.add_entity(item)
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item.move(2, 6)
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self.player.health -= 2 * item.healing
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self.player.move_down()
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self.assertNotIn(item, self.map.entities)
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self.assertEqual(self.player.health,
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self.player.maxhealth - item.healing)
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heart_state = item.save_state()
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self.assertEqual(heart_state["healing"], item.healing)
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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"""
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player = Player()
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self.map.add_entity(player)
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player.move(1, 6)
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self.assertEqual(player.strength, 5)
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self.assertEqual(player.health, player.maxhealth)
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self.assertEqual(player.maxhealth, 20)
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# Test movements and ensure that collisions are working
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self.assertFalse(player.move_up())
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self.assertTrue(player.move_left())
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self.assertFalse(player.move_left())
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for i in range(8):
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self.assertTrue(player.move_down())
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self.assertFalse(player.move_down())
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self.assertTrue(player.move_right())
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self.assertTrue(player.move_right())
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self.assertTrue(player.move_right())
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self.assertFalse(player.move_right())
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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player.add_xp(70)
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self.assertEqual(player.current_xp, 10)
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self.assertEqual(player.max_xp, 40)
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self.assertEqual(player.level, 4)
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player_state = player.save_state()
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self.assertEqual(player_state["current_xp"], 10)
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