574 lines
23 KiB
Python
574 lines
23 KiB
Python
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import unittest
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from ..bootstrap import Bootstrap
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from ..display.display import Display
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from ..display.display_manager import DisplayManager
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from ..entities.friendly import Merchant, Sunflower
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from ..entities.items import Bomb, Heart, Sword
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from ..entities.player import Player
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from ..enums import DisplayActions
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from ..game import Game, KeyValues, GameMode
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from ..menus import MainMenuValues
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from ..resources import ResourceManager
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from ..settings import Settings
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from ..translations import gettext as _, Translator
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class TestGame(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Setup game.
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"""
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self.game = Game()
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self.game.new_game()
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self.game.logs.add_message("Hello World !")
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display = DisplayManager(None, self.game)
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self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
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"""
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Save a game and reload it.
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"""
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bomb = Bomb()
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self.game.map.add_entity(bomb)
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sword = Sword()
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self.game.map.add_entity(sword)
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# Add items in the inventory to check that it is well loaded
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bomb.hold(self.game.player)
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sword.hold(self.game.player)
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# Ensure that merchants can be saved
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merchant = Merchant()
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merchant.move(3, 6)
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self.game.map.add_entity(merchant)
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old_state = self.game.save_state()
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(), MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.ENTER) # Save game
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(), MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.ENTER) # Load game
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new_state = self.game.save_state()
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self.assertEqual(old_state, new_state)
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# Ensure that the bomb is loaded
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self.assertTrue(self.game.player.inventory)
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# Error on loading save
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with open(ResourceManager.get_config_path("save.json"), "w") as f:
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f.write("I am not a JSON file")
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self.assertIsNone(self.game.message)
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self.game.load_game()
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self.assertIsNotNone(self.game.message)
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self.game.message = None
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with open(ResourceManager.get_config_path("save.json"), "w") as f:
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f.write("{}")
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self.assertIsNone(self.game.message)
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self.game.load_game()
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self.assertIsNotNone(self.game.message)
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self.game.message = None
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# Load game with a dead player
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self.game.map.remove_entity(self.game.player)
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self.game.save_game()
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self.game.load_game()
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self.assertIsNotNone(self.game.message)
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def test_bootstrap_fail(self) -> None:
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"""
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Ensure that the test can't play the game,
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because there is no associated shell.
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Yeah, that's only for coverage.
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"""
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self.assertRaises(Exception, Bootstrap.run_game)
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self.assertEqual(os.getenv("TERM", "unknown"), "unknown")
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def test_key_translation(self) -> None:
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"""
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Test key bindings.
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"""
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self.game.settings = Settings()
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_UP_PRIMARY, self.game.settings),
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KeyValues.UP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_UP_SECONDARY, self.game.settings),
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KeyValues.UP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DOWN_PRIMARY, self.game.settings),
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KeyValues.DOWN)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DOWN_SECONDARY, self.game.settings),
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KeyValues.DOWN)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_LEFT_PRIMARY, self.game.settings),
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KeyValues.LEFT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_LEFT_SECONDARY, self.game.settings),
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KeyValues.LEFT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_RIGHT_PRIMARY, self.game.settings),
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KeyValues.RIGHT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_RIGHT_SECONDARY, self.game.settings),
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KeyValues.RIGHT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_ENTER, self.game.settings),
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KeyValues.ENTER)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_INVENTORY, self.game.settings),
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KeyValues.INVENTORY)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_CHAT, self.game.settings),
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KeyValues.CHAT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_USE, self.game.settings),
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KeyValues.USE)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_EQUIP, self.game.settings),
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KeyValues.EQUIP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DROP, self.game.settings),
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KeyValues.DROP)
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self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
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KeyValues.SPACE)
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self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
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None)
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def test_key_press(self) -> None:
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"""
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Press a key and see what is done.
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"""
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.RESUME)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SETTINGS)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.EXIT)
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self.assertRaises(SystemExit, self.game.handle_key_pressed,
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KeyValues.ENTER)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SETTINGS)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.RESUME)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.PLAY)
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# Kill entities
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for entity in self.game.map.entities.copy():
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if not isinstance(entity, Player):
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self.game.map.remove_entity(entity)
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y, x = self.game.player.y, self.game.player.x
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self.game.handle_key_pressed(KeyValues.DOWN)
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y + 1)
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self.assertEqual(new_x, x)
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y, x = new_y, new_x
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self.game.handle_key_pressed(KeyValues.RIGHT)
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y)
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self.assertEqual(new_x, x + 1)
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y, x = self.game.player.y, self.game.player.x
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self.game.handle_key_pressed(KeyValues.UP)
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y - 1)
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self.assertEqual(new_x, x)
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y, x = self.game.player.y, self.game.player.x
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self.game.handle_key_pressed(KeyValues.LEFT)
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y)
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self.assertEqual(new_x, x - 1)
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_mouse_click(self) -> None:
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"""
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Simulate mouse clicks.
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"""
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self.game.state = GameMode.MAINMENU
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# Settings menu
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self.game.display_actions(DisplayActions.MOUSE, 25, 21)
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self.assertEqual(self.game.main_menu.position, 4)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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bomb = Bomb()
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bomb.hold(self.game.player)
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bomb2 = Bomb()
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bomb2.hold(self.game.player)
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self.game.state = GameMode.INVENTORY
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# Click nowhere
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self.game.display_actions(DisplayActions.MOUSE, 0, 0)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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# Click on the second item
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self.game.display_actions(DisplayActions.MOUSE, 8, 25)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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self.assertEqual(self.game.inventory_menu.position, 1)
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def test_new_game(self) -> None:
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"""
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Ensure that the start button starts a new game.
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"""
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old_map = self.game.map
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old_player = self.game.player
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self.game.handle_key_pressed(KeyValues.ENTER) # Start new game
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new_map = self.game.map
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new_player = self.game.player
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# Ensure that
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self.assertNotEqual(old_map, new_map)
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self.assertNotEqual(old_player, new_player)
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self.game.handle_key_pressed(KeyValues.SPACE)
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old_map = new_map
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old_player = new_player
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER) # Resume game
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new_map = self.game.map
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new_player = self.game.player
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self.assertEqual(old_map, new_map)
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self.assertEqual(old_player, new_player)
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def test_settings_menu(self) -> None:
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"""
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Ensure that the settings menu is working properly.
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"""
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self.game.settings = Settings()
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# Open settings menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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# Define the "move up" key to 'w'
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertTrue(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(None, 'w')
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertEqual(self.game.settings.KEY_UP_PRIMARY, 'w')
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# Navigate to "move left"
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.UP)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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# Define the "move up" key to 'a'
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertTrue(self.game.settings_menu.waiting_for_key)
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# Can't used a mapped key
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self.game.handle_key_pressed(None, 's')
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self.assertTrue(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(None, 'a')
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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# Navigate to "texture pack"
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for ignored in range(10):
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self.game.handle_key_pressed(KeyValues.DOWN)
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# Change texture pack
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self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.TEXTURE_PACK, "squirrel")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
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# Change language
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Translator.compilemessages()
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Translator.refresh_translations()
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self.game.settings.LOCALE = "en"
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "fr")
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self.assertEqual(_("New game"), "Nouvelle partie")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "de")
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self.assertEqual(_("New game"), "Neu Spiel")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "es")
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self.assertEqual(_("New game"), "Nuevo partido")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.LOCALE, "en")
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self.assertEqual(_("New game"), "New game")
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# Navigate to "back" button
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_logs(self) -> None:
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"""
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Tests the use of logs
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"""
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self.assertEqual(self.game.logs.messages, ["Hello World !"])
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self.game.logs.add_messages(["Hello", "World"])
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self.assertEqual(self.game.logs.messages, ["Hello World !",
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"Hello", "World"])
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self.game.logs.clear()
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self.assertEqual(self.game.logs.messages, [])
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def test_dead_screen(self) -> None:
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"""
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Kill player and render dead screen.
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"""
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self.game.state = GameMode.PLAY
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# Kill player
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self.game.player.take_damage(self.game.player,
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self.game.player.health + 2)
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y, x = self.game.player.y, self.game.player.x
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for key in [KeyValues.UP, KeyValues.DOWN,
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KeyValues.LEFT, KeyValues.RIGHT]:
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self.game.handle_key_pressed(key)
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y)
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self.assertEqual(new_x, x)
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def test_not_implemented(self) -> None:
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"""
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Check that some functions are not implemented, only for coverage.
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"""
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self.assertRaises(NotImplementedError, Display.display, None)
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def test_messages(self) -> None:
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"""
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Display error messages.
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"""
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self.game.message = "I am an error"
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self.game.display_actions(DisplayActions.UPDATE)
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self.game.display_actions(DisplayActions.REFRESH)
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self.game.handle_key_pressed(None, "random key")
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self.assertIsNone(self.game.message)
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def test_inventory_menu(self) -> None:
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"""
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Open the inventory menu and interact with items.
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"""
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self.game.state = GameMode.PLAY
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# Open and close the inventory
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self.game.handle_key_pressed(KeyValues.INVENTORY)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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# Add five bombs in the inventory
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for ignored in range(5):
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bomb = Bomb()
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bomb.map = self.game.map
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bomb.map.add_entity(bomb)
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bomb.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.INVENTORY)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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# Navigate in the menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.inventory_menu.position, 3)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.UP)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.inventory_menu.position, 4)
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# Equip key does nothing
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self.game.handle_key_pressed(KeyValues.EQUIP)
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# Drop an item
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.DROP)
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self.assertFalse(bomb.held)
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self.assertIsNone(bomb.held_by)
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self.assertIsNone(bomb.owner)
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self.assertFalse(bomb.exploding)
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self.assertEqual(bomb.y, self.game.player.y)
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self.assertEqual(bomb.x, self.game.player.x)
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# Use the bomb
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.USE)
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self.assertFalse(bomb.held)
|
|
self.assertIsNone(bomb.held_by)
|
|
self.assertEqual(bomb.owner, self.game.player)
|
|
self.assertTrue(bomb.exploding)
|
|
self.assertEqual(bomb.y, self.game.player.y)
|
|
self.assertEqual(bomb.x, self.game.player.x)
|
|
|
|
def test_talk_to_sunflowers(self) -> None:
|
|
"""
|
|
Interact with sunflowers
|
|
"""
|
|
self.game.state = GameMode.PLAY
|
|
|
|
sunflower = Sunflower()
|
|
sunflower.move(2, 6)
|
|
self.game.map.add_entity(sunflower)
|
|
|
|
# Does nothing
|
|
self.assertIsNone(self.game.handle_friendly_entity_chat(KeyValues.UP))
|
|
|
|
# Talk to sunflower... or not
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.assertTrue(self.game.waiting_for_friendly_key)
|
|
# Wrong key
|
|
self.game.handle_key_pressed(KeyValues.EQUIP)
|
|
self.assertFalse(self.game.waiting_for_friendly_key)
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.assertTrue(self.game.waiting_for_friendly_key)
|
|
self.game.handle_key_pressed(KeyValues.UP)
|
|
self.assertFalse(self.game.waiting_for_friendly_key)
|
|
self.assertEqual(self.game.state, GameMode.PLAY)
|
|
self.assertFalse(len(self.game.logs.messages) > 1)
|
|
|
|
# Talk to sunflower
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.assertTrue(self.game.waiting_for_friendly_key)
|
|
self.game.handle_key_pressed(KeyValues.DOWN)
|
|
self.assertFalse(self.game.waiting_for_friendly_key)
|
|
self.assertEqual(self.game.state, GameMode.PLAY)
|
|
self.assertTrue(self.game.logs.messages)
|
|
# Ensure that the message is a good message
|
|
self.assertIn(self.game.logs.messages[1][21:],
|
|
Sunflower.dialogue_option)
|
|
|
|
# Test all directions to detect the friendly entity
|
|
self.game.player.move(3, 6)
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.game.handle_key_pressed(KeyValues.UP)
|
|
self.assertEqual(len(self.game.logs.messages), 3)
|
|
self.game.player.move(2, 7)
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.game.handle_key_pressed(KeyValues.LEFT)
|
|
self.assertEqual(len(self.game.logs.messages), 4)
|
|
self.game.player.move(2, 5)
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.game.handle_key_pressed(KeyValues.RIGHT)
|
|
self.assertEqual(len(self.game.logs.messages), 5)
|
|
|
|
def test_talk_to_merchant(self) -> None:
|
|
"""
|
|
Interact with merchants
|
|
"""
|
|
self.game.state = GameMode.PLAY
|
|
|
|
merchant = Merchant()
|
|
merchant.move(2, 6)
|
|
self.game.map.add_entity(merchant)
|
|
|
|
# Does nothing
|
|
self.assertIsNone(self.game.handle_friendly_entity_chat(KeyValues.UP))
|
|
|
|
# Talk to merchant
|
|
self.game.handle_key_pressed(KeyValues.CHAT)
|
|
self.assertTrue(self.game.waiting_for_friendly_key)
|
|
self.game.handle_key_pressed(KeyValues.DOWN)
|
|
self.assertFalse(self.game.waiting_for_friendly_key)
|
|
self.assertEqual(self.game.state, GameMode.STORE)
|
|
self.assertTrue(self.game.logs.messages)
|
|
|
|
# Navigate in the menu
|
|
self.game.handle_key_pressed(KeyValues.DOWN)
|
|
self.game.handle_key_pressed(KeyValues.DOWN)
|
|
self.game.handle_key_pressed(KeyValues.UP)
|
|
self.assertEqual(self.game.store_menu.position, 1)
|
|
|
|
# The second item is not a heart
|
|
merchant.inventory[1] = Sword()
|
|
# Buy the second item by clicking on it
|
|
item = self.game.store_menu.validate()
|
|
self.assertIn(item, merchant.inventory)
|
|
self.game.display_actions(DisplayActions.MOUSE, 8, 25)
|
|
self.game.handle_key_pressed(KeyValues.ENTER)
|
|
self.assertIn(item, self.game.player.inventory)
|
|
self.assertNotIn(item, merchant.inventory)
|
|
|
|
# Buy a heart
|
|
merchant.inventory[1] = Heart()
|
|
item = self.game.store_menu.validate()
|
|
self.assertIn(item, merchant.inventory)
|
|
self.assertEqual(item, merchant.inventory[1])
|
|
self.game.player.health = self.game.player.maxhealth - 1 - item.healing
|
|
self.game.handle_key_pressed(KeyValues.ENTER)
|
|
self.assertNotIn(item, self.game.player.inventory)
|
|
self.assertNotIn(item, merchant.inventory)
|
|
self.assertEqual(self.game.player.health,
|
|
self.game.player.maxhealth - 1)
|
|
|
|
# We don't have enough of money
|
|
self.game.player.hazel = 0
|
|
item = self.game.store_menu.validate()
|
|
self.game.handle_key_pressed(KeyValues.ENTER)
|
|
self.assertNotIn(item, self.game.player.inventory)
|
|
self.assertIn(item, merchant.inventory)
|
|
self.assertEqual(self.game.message, _("You do not have enough money"))
|
|
self.game.handle_key_pressed(KeyValues.ENTER)
|
|
|
|
# Exit the menu
|
|
self.game.handle_key_pressed(KeyValues.SPACE)
|
|
self.assertEqual(self.game.state, GameMode.PLAY)
|