57 lines
2.1 KiB
Python
57 lines
2.1 KiB
Python
import curses
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MainMenuDisplay
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from dungeonbattle.display.texturepack import TexturePack
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from typing import Any
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from dungeonbattle.game import Game, GameMode
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class DisplayManager:
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def __init__(self, screen: Any, g: Game):
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self.game = g
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self.screen = screen
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay = MapDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay]
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self.update_game_components()
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def update_game_components(self) -> None:
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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def refresh(self) -> None:
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if self.game.state == GameMode.PLAY:
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols)
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self.statsdisplay.refresh(self.rows * 4 // 5, 0,
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self.rows // 5, self.cols)
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if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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def ensure_resized(self, *pads) -> bool:
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"""
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If the window got resized, ensure that the pads are also resized.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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for pad in pads:
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pad.resize(y, x)
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if self.screen and curses.is_term_resized(self.rows, self.cols):
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curses.resizeterm(y, x)
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return True
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return False
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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