105 lines
3.8 KiB
Python
105 lines
3.8 KiB
Python
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import locale
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import os
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from typing import Any, Generator
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from .resources import ResourceManager
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from .translations import gettext as _
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class Settings:
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"""
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This class stores the settings of the game.
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Settings can be obtained by using for example settings.TEXTURE_PACK
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directly.
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The comment can be obtained by using settings.get_comment('TEXTURE_PACK').
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We can set the setting by simply using settings.TEXTURE_PACK = 'new_key'
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"""
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def __init__(self):
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self.KEY_UP_PRIMARY = ['z', 'Main key to move up']
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self.KEY_UP_SECONDARY = ['KEY_UP', 'Secondary key to move up']
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self.KEY_DOWN_PRIMARY = ['s', 'Main key to move down']
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self.KEY_DOWN_SECONDARY = ['KEY_DOWN', 'Secondary key to move down']
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self.KEY_LEFT_PRIMARY = ['q', 'Main key to move left']
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self.KEY_LEFT_SECONDARY = ['KEY_LEFT', 'Secondary key to move left']
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self.KEY_RIGHT_PRIMARY = ['d', 'Main key to move right']
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self.KEY_RIGHT_SECONDARY = ['KEY_RIGHT', 'Secondary key to move right']
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self.KEY_ENTER = ['\n', 'Key to validate a menu']
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self.KEY_INVENTORY = ['i', 'Key used to open the inventory']
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self.KEY_USE = ['u', 'Key used to use an item in the inventory']
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self.KEY_EQUIP = ['e', 'Key used to equip an item in the inventory']
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self.KEY_DROP = ['r', 'Key used to drop an item in the inventory']
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self.KEY_CHAT = ['t', 'Key used to talk to a friendly entity']
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self.KEY_WAIT = ['w', 'Key used to wait']
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self.KEY_LADDER = ['<', 'Key used to use ladders']
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self.KEY_LAUNCH = ['l', 'Key used to use a bow']
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self.KEY_DANCE = ['y', 'Key used to dance']
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self.TEXTURE_PACK = ['ascii', 'Texture pack']
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self.LOCALE = [locale.getlocale()[0][:2], 'Language']
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def __getattribute__(self, item: str) -> Any:
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superattribute = super().__getattribute__(item)
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if item.isupper() and item in self.settings_keys:
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return superattribute[0]
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return superattribute
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def __setattr__(self, name: str, value: Any) -> None:
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if name in self.settings_keys:
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object.__getattribute__(self, name)[0] = value
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return
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return super().__setattr__(name, value)
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def get_comment(self, item: str) -> str:
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"""
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Retrieves the comment relative to a setting.
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"""
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if item in self.settings_keys:
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return _(object.__getattribute__(self, item)[1])
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for key in self.settings_keys:
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if getattr(self, key) == item:
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return _(object.__getattribute__(self, key)[1])
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@property
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def settings_keys(self) -> Generator[str, Any, None]:
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"""
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Gets the list of all parameters.
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"""
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return (key for key in self.__dict__)
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def loads_from_string(self, json_str: str) -> None:
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"""
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Loads settings.
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"""
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d = json.loads(json_str)
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for key in d:
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if hasattr(self, key):
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setattr(self, key, d[key])
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def dumps_to_string(self) -> str:
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"""
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Dumps settings.
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"""
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d = dict()
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for key in self.settings_keys:
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d[key] = getattr(self, key)
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return json.dumps(d, indent=4)
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def load_settings(self) -> None:
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"""
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Loads the settings from a file
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"""
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file_path = ResourceManager.get_config_path("settings.json")
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if os.path.isfile(file_path):
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with open(file_path, "r") as f:
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self.loads_from_string(f.read())
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def write_settings(self) -> None:
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"""
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Dumps the settings into a file
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"""
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with open(ResourceManager.get_config_path("settings.json"), "w") as f:
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f.write(self.dumps_to_string())
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