95 lines
2.6 KiB
Python
95 lines
2.6 KiB
Python
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from enum import auto, Enum
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from typing import Optional
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from squirrelbattle.settings import Settings
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# This file contains a few useful enumeration classes used elsewhere in the code
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class DisplayActions(Enum):
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"""
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Display actions options for the callable displayaction Game uses
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It just calls the same action on the display object displayaction refers to.
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"""
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REFRESH = auto()
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UPDATE = auto()
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MOUSE = auto()
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class GameMode(Enum):
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"""
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Game mode options.
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"""
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MAINMENU = auto()
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PLAY = auto()
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SETTINGS = auto()
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INVENTORY = auto()
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STORE = auto()
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CHEST = auto()
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CREDITS = auto()
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class KeyValues(Enum):
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"""
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Key values options used in the game.
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"""
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UP = auto()
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DOWN = auto()
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LEFT = auto()
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RIGHT = auto()
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ENTER = auto()
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INVENTORY = auto()
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USE = auto()
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EQUIP = auto()
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DROP = auto()
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SPACE = auto()
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CHAT = auto()
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WAIT = auto()
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LADDER = auto()
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LAUNCH = auto()
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DANCE = auto()
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@staticmethod
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def translate_key(key: str, settings: Settings) \
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-> Optional["KeyValues"]: # noqa: C901
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"""
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Translates the raw string key into an enum value that we can use.
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"""
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if key in (settings.KEY_DOWN_SECONDARY,
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settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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elif key in (settings.KEY_LEFT_PRIMARY,
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settings.KEY_LEFT_SECONDARY):
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return KeyValues.LEFT
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elif key in (settings.KEY_RIGHT_PRIMARY,
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settings.KEY_RIGHT_SECONDARY):
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return KeyValues.RIGHT
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elif key in (settings.KEY_UP_PRIMARY,
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settings.KEY_UP_SECONDARY):
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return KeyValues.UP
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elif key == settings.KEY_ENTER:
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return KeyValues.ENTER
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elif key == settings.KEY_INVENTORY:
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return KeyValues.INVENTORY
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elif key == settings.KEY_USE:
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return KeyValues.USE
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elif key == settings.KEY_EQUIP:
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return KeyValues.EQUIP
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elif key == settings.KEY_DROP:
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return KeyValues.DROP
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elif key == ' ':
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return KeyValues.SPACE
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elif key == settings.KEY_CHAT:
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return KeyValues.CHAT
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elif key == settings.KEY_WAIT:
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return KeyValues.WAIT
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elif key == settings.KEY_LADDER:
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return KeyValues.LADDER
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elif key == settings.KEY_LAUNCH:
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return KeyValues.LAUNCH
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elif key == settings.KEY_DANCE:
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return KeyValues.DANCE
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